I think the concept is great, and incremental games are a good way to show the slow start but large payoff of community action. Great work on having a playable prototype already. I like that the waves float plastic onto the shore. In the beginning, though, I thought that I couldn’t pick up trash while it was covered by the waves. Maybe a way to show the trash through the wave would be good for usability, like making the wave a little transparent. I’m sure much will change, but I would have liked to see the specific stats that would be buffed by the decisions, for example (+2 money/5s) as I wasn’t sure from the text alone. Other than that, I think you’ll have a really engaging game by the end. Good luck!
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Thank you, both are on our "parking lot" but we will experiment definitelly with water - picking. About the decisions that was my idea that player is not sure aware wether they decision will benefit correctly or not, but I think we might make an "immersive" and "strategic" mode where we show descriptions as it's not that much work, good suggestions.
Oh, I see, very interesting! Yes, I wasn’t sure which decision would benefit me the most, so that design decision was successful because I definitely thought more deeply about the choices. I think that’s a good use of design to make the player weigh outcomes more carefully. To fully hit home with that mechanic, however, I think that after the player makes a decision, there has to be some kind of “explanation” why that was or was not the best decision. I think that both the original idea and the “strategic” mode can work.