Oh, I see, very interesting! Yes, I wasn’t sure which decision would benefit me the most, so that design decision was successful because I definitely thought more deeply about the choices. I think that’s a good use of design to make the player weigh outcomes more carefully. To fully hit home with that mechanic, however, I think that after the player makes a decision, there has to be some kind of “explanation” why that was or was not the best decision. I think that both the original idea and the “strategic” mode can work.