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Thanks for feedback! I'm actually a guy who makes momentum-based platformers all the time, but my team said they're "slippery", so I just went for the easy/snappy approach.

Glad you liked the glitchy effect

Also, by final stage do you mean the boss or the room before the boss?

(+1)

it was just a bit annoying in some areas where you needed to land on a single block or needed to move very slightly forward to not crash into spikes or the glitch blocks

the room before the boss, i kept crashing into glitch blocks and wasn't really sure of what path to take to get to the exit, do the buttons in that room do anything btw ?

Yes, you have to activate all three buttons to progress (there're also a couple of tight jumps afterwards)