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(+1)

really nails the broken down/glitchy feeling as the stages go, also like the nod to This is the only level in one of the levels, couldn't get past the final stage but pretty cool, only annoying thing is that your character is really fast and has no acceleration (immediatly is at max speed), so making small, precise movements can be really hard

Thanks for feedback! I'm actually a guy who makes momentum-based platformers all the time, but my team said they're "slippery", so I just went for the easy/snappy approach.

Glad you liked the glitchy effect

Also, by final stage do you mean the boss or the room before the boss?

(+1)

it was just a bit annoying in some areas where you needed to land on a single block or needed to move very slightly forward to not crash into spikes or the glitch blocks

the room before the boss, i kept crashing into glitch blocks and wasn't really sure of what path to take to get to the exit, do the buttons in that room do anything btw ?

Yes, you have to activate all three buttons to progress (there're also a couple of tight jumps afterwards)