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(1 edit)

what if trap was decaying over time by 1 and the more stack you put the harder it is to escape for example: 6 stacks mean they need to roll a 6 or higher, 10 means 10 or higher, so on and stronger enemies could have bigger trap evasion dice
(also thanks for replying i always like seeing a reply when i log in to itch)

I like this idea, its very interesting and would need rules in place against a boss especially but i think this would make this build more versatile. Similar to what you said about each enemy type having an evasion dice which is a good idea since I can pool the rolls per family.