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CMDR-Doc

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A member registered 47 days ago · View creator page →

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Releasing today and I'm excited for you all to play.  There are some status update fixes and revamps along with a rework on modifiers.  Check back later this afternoon for the drop.

I like this idea, its very interesting and would need rules in place against a boss especially but i think this would make this build more versatile. Similar to what you said about each enemy type having an evasion dice which is a good idea since I can pool the rolls per family.

Nice job and thank you for playing :).  This is the list of what the effects should do, I'll check to see if that stopped working when i ran one of the other updates.  Thank you for pointing that out!

Updated status list:

  • Burn: deals damage equal to its stacks at turn start, then decays by 1.
  • Poison: deals direct HP damage equal to its stacks at turn start, ignores block, then decays by 1.
  • Bleed: deals damage equal to its stacks when triggered, then decays by 1.
  • Thorns: when an enemy attacks you, it takes thorns damage, then thorns decays by 1. Example: 5 thorns deals 5 back, then becomes 4 thorns.
  • Vulnerable: target takes 20% more incoming attack damage. Stacks are duration rounds.
  • Chill: target deals 20% less outgoing attack damage. Stacks are duration rounds.
  • Stun: skips roll/turn opportunities. Stacks are skipped turns.
  • Trap: enemy rolls to break free when acting. If it fails, it skips its action and takes damage equal to trap stacks. Trap stays until broken.
  • Curse / Doom: stacks upward only and does not decay. If curse reaches the target’s current HP, the target is defeated.
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Good question, and I will probably have more moments like this being a first time creator and forgetting to explain some features.  The essence is for the starter sets, my goal is to lock all the classes except 2 and then as you play, you unlock new dice sets and the supporting dice for them using that essence, there are plans for dice and board skins that can be used with that essence too (also open for other suggestions, character skins too).  I'm currently working on a Gun dice set along with the ACT IV soft launch in the next couple days.  Appreciate you playing and asking questions!

Hello and happy Friday everyone.  Come try out my new game just opened to public (browser for now but plans to release on mobile - plays great on the phone and full screens well).  I had it closed for just friends while i was making the additional Act's and other enhancements.  I post 1-3 updates weekly for QOL and general bug fixes.  ACT IV is in production and will be either a floating island biome or desert biome, haven't fully decided but which ever doesn't make ACT IV will be part of the selection of ACT V.    If i get a big enough following or even get a start to a following I'm happy to share my adventure and assets as they are made for upcoming ACTs and fixes.  Please give feedback or what would be cool to add, I've already added many updates and features based on friends feedback. 

It's inspired from Slay the Spire if you didn't notice :) Thanks for hearing me out and trying my game. 

https://cmdr-doc.itch.io/dicebound-demo