Nice job and thank you for playing :). This is the list of what the effects should do, I'll check to see if that stopped working when i ran one of the other updates. Thank you for pointing that out!
Updated status list:
Burn: deals damage equal to its stacks at turn start, then decays by 1.Poison: deals direct HP damage equal to its stacks at turn start, ignores block, then decays by 1.Bleed: deals damage equal to its stacks when triggered, then decays by 1.Thorns: when an enemy attacks you, it takes thorns damage, then thorns decays by 1. Example:5 thornsdeals 5 back, then becomes4 thorns.Vulnerable: target takes 20% more incoming attack damage. Stacks are duration rounds.Chill: target deals 20% less outgoing attack damage. Stacks are duration rounds.Stun: skips roll/turn opportunities. Stacks are skipped turns.Trap: enemy rolls to break free when acting. If it fails, it skips its action and takes damage equal to trap stacks. Trap stays until broken.Curse / Doom: stacks upward only and does not decay. If curse reaches the target’s current HP, the target is defeated.