Thank you for you detailed feedback! I'll take another look at the tutorial skipping already-accomplished steps, I thought it was working but I didn't try every combination yet.
Good point on the delivery quest. No quest can fail by waiting too long to turn it in after accomplishing the required task, I should hide the time left at that step for all quests, and have the deliver cargo option just give you the reward without needing to turn it in.
All POIs flash on initial load, I'll just need to turn that off if it's distracting. They also flash on mouse-hover. The towns are POIs for Town-defense and delivery quests, but I haven't added anything to do there if you don't have a quest for that location.
Good idea on the "how far away is this." I use that info to calculate the quest rewards so it can be inferred to a point, but revealing it directly would be helpful.
Thanks for letting me know about the party menu being annoying, I'll try to refine that!
Sorry about the lag, it should auto-scale the graphics down if framerate is hitting like 30fps, but I haven't seen lag at the lowest graphics setting before. I might be able to find something else to optimize- are you able to provide information on your computer specs/OS/browser?
I really like the countdown mechanic for retreating from battle! The popup is mainly a holdover from leaving a town location. That crash-zoom/lag spike was supposed to happen while the loading screen was blocking your view of all the particles initializing! Thanks for letting me know that's not happening, I'll need to figure out how to recreate that.
I wasn't trying to make it silly or a parody, is it the programmer art that makes it that way or something else?
Thanks again for the really detailed feedback, it's extremely helpful!