Playing on a bad, old computer, so it wasn't very fun and I don't have a lot of good things to say. Might track down the save and move it to my other (significantly younger) computer. Played like 4 fights.
I got the egg and hatched it before the quest got to that point. It later finished, but the tutorial was stuck waiting for me to hatch it for a bit.
I did a delivery quest and had to return to where I got the quest to turn it in, with the time limit still active. Feels counterproductive from a game design standpoint and illogical from a worldbuilding standpoint.
Small towns have flashing borders like they're important, but when you go to them nothing happens
Maybe you should get to know how many days away a quest's objective is before you accept it?
Updating stats top to bottom when you enter the party menu feels more annoying than stylish. And it warps the size of the UI it's on when you change to allies since they have behavior stats.
Got in a big and very laggy fight (bounty hunting. The level had a strong light in it with harsh shadows. And like 5 or 6 enemies.). Died and tried again with very turned down settings. Won, but it took a long time due to being a level 2 character and wasn't very fun and it was still a little laggy. I definitely give up on using this computer for this game.
Also, I'd occasionally run out of the unmarked borders of the map and get a popup for whether I want to leave, which does not pause anything. Since it's meant to be multiplayer drop-in, it makes sense that there's no pausing, but maybe use some other UI element than popups. E.g. a timer starts for leaving the battle, and you can cancel it by going back into the main area.
Needing to visit different parts of the city to do things feels very awkward. Part of the problem is that there's a crash zoom and then a lagspike every time I enter somewhere. Might be more comfortable if it it was smoother.
I kinda think [feeling like a cohesive RPG] is a trap. The core mechanics are deeply silly, so the rest of the world kinda feels like it's. Supposed to exist in juxtaposition to it as a joke. Or. Supposed to be a parody of other games. Maybe it would have been funnier or felt more worthwhile if I had played with other people.