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Thank you for taking the time to come back on a second machine and play several hours, that's very helpful!

I like the gameplay suggestions for abilities interacting directly with weapon physics and smarter AI reacting to different fighting styles.

Thanks as well for the detailed bug list, I'll work through reproducing and fixing them.

The PVP mode is "versus" in the arena, where if there are no other players available you just start fighting a "ghost" team of some other player's party being controlled by ai (instead of queuing).  This party is removed when the first human opponent drops in, and the mode supports 4 player controlled party FFA.  I'll look at how Dark Souls did PVP to compare.

Thanks again for putting so much time into testing!