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Really cool idea, and nice challenge. I don't think I'll be able to beat this one today, but it's a skill issue and not a design issue. Really fun concept and well thought out.

If you continue to tinker with it, I must have missed where the "health" indicator was - I couldn't tell how many more bad guys could slip through before I'd get a game over. It was also sometimes hard for me to tell who was good and who was bad... maybe a contrasting color would help me to spot them better instead of just that gear symbol over their head.

Neat little game though!

Health is represented by the "sanity" meter on the right - when unwanted visitors try to get in, you get a knock to your sanity. We did try to have a different color scheme with the delivery guys since they're orange while most other characters are less saturated but they could kinda blend together (especially when zoomed out more) so that fully makes sense. Thank you for playing!