Thank you so much for all the comments on the small stuff! I know I broke my brain spending 3 hours trying to make the physics of how the flag turns with the house in the wind look passable as a deeply unnecessary personal sidequest. We loved your game as well!!
jfedak
Creator of
Recent community posts
Health is represented by the "sanity" meter on the right - when unwanted visitors try to get in, you get a knock to your sanity. We did try to have a different color scheme with the delivery guys since they're orange while most other characters are less saturated but they could kinda blend together (especially when zoomed out more) so that fully makes sense. Thank you for playing!
This was a really cute and wholesome game! I got the perfect ending! (I actually didn't even realize one of the spinners on an email I sent was correct until afterwards; it had landed right between two options so I assumed I got it wrong.) I appreciate the silly writing and art. The only suggestion I'd really have is that the manager's spinning-toys game could have benefited from its own background since it just shows the empty office for that whole sequence. I really enjoyed this!
Will play yours and rate as well! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4710823
This was a really fun and cute game and I thoroughly enjoyed playing it. I probably spent around 20 minutes but could have gone even further because I was only halfway there! The text explanations felt a little confusing/overwhelming in the early game but I quickly got the hang of it and had fun making my island. My only real complaint is that the music got kinda grating after a while, since it's just one track on a very short loop.
I love the graphics and the upgradeable Hill Climb Racing-style gameplay, which I didn't even realize I missed. I do wish the boosts felt more tactile, because they seemed to activate only after a delay and sometimes led to inconsistent results, which messed me up on a long and steep incline until I got a lot more of them. Some kind of round results screen telling you how far you made it and how much milk you gained each run would be really cool too. I had fun with this, good job!
I remember seeing this in progress on the Discord! I used to be a middle school teacher who had to watch our version of detention a few times so this was slightly surreal. I loved just about everything about this game, though I wish the progression of pens was spaced out a bit more because I was able to snowball really quickly and there wasn't anything specific to shoot for after that except levelling up on the phone game forever, which isn't as involved if you have good towers. Really really great game!
Tapped out with 4 million points and 0 strikes!
This game deserves a lot more ratings because the amount of effort here is ridiculous. I am amazed this was done in the jam period because there is a LOT going on here. Admittedly I didn't really know what most of my upgrades did because the information given to the player is pretty dense and I was expecting the simpler mechanics most of the other jam games had, but I can recognize a ton of work went into this and I had fun and eventually won the game. There's mention of scores on the main menu but I'm not sure where mine are. Love the in depth game systems and the art!
Messing with the browser's zoom settings is usually needed sadly, but a download is available for Windows users. Having it be fullscreen was needed for all the background art to be visible on the Itch page. And yes our artist is absolutely amazing!! I'm glad you enjoyed the glove, it was a lot of fun to program :)
I love chess so I enjoyed playing this a lot! The music is really cool and I like the visual style, although I think the design of the rooks and bishops are too similar - really messed me up a few times. One type the wheel landed on "get another fate" and it didn't spin the wheel again and had no effect, but maybe I misunderstood it. This was fun to play!
This idea was really creative + for sure gets a 5 stars on seriousness. My only suggestion would be to improve the text box, it is a little frustrating trying to read since it goes extremely fast, can only show 1 or 2 sentences at a time and the wrapping causes words to change position as characters get added. My result was 20,403 lives lost over 40 years.
Love the art (especially the shopkeeper) and the music! This was really fun. I think I got kinda softlocked when one of the days required $850 and I never got an option in the shop to buy an extra spin, so even when my two balls would both land where I bet they would (or I used boosts to make sure it happened) every round, my money just went from $100->$200, $200->$400, $400->$800 and then failed. But such is the nature of gambling. Really good work!
It was really fun to see how all the spins compound into making the office more ridiculous (I had all the furniture be sold, and more doors installed.) The task assigned to me was always "pick up the trash", which I did pretty diligently and put as much as I could in the trash can (it builds up way faster than I can pick it up), but the 3 bars on the right always go down to 0 no matter what. Sometimes items would spawn that were also just impossible to pick up no matter where I stood. I also am not sure if all of the items with symbols above them were meant to be interacted with, because most don't let me press F to interact? (The server/printer in the middle of the office was an example. I know I could use the elevator only at night.)
My final result was BSSAS. I did have what might have been a bug where a VIP would tell me not to touch a color that wasn't there for a few seconds, then get rid of it, leading to a penalty because I couldn't get rid of a color that wasn't there. Regardless though, this was a cozy and calm game, I really liked it!

