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I'm a huge platformer fan and I really enjoyed this! The movement felt great, and I liked how fast you were going while rolling + jumping. I also liked how you kept all your height from smashing down, I managed to use that to cheese the parkour trophy behind the gate you had to open, since I just bounced in there haha. My only complains would be that the enemies were no threat at all since they didn't really target the player, but I can imagine that's a lot of work in a week maybe? I would also have liked to roll a bit faster while in roll mode, but maybe you had it like that to encourage bouncing around more since that made you super fast? Other than that, great game and good job finishing it in a week with collectibles and three different areas! 

I did have a softlock jumpscare in this corner, since I didn't really get how to get more height, but after bashing my head against the wall for like 5 minutes I made it out haha

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I'm glad you liked it! :D 

The enemies are mostly there as a vibe, and to perhaps show the player their true colors (totally the reason). I did plan for something more "targeting" but didn't want to debug ai for this haha. I also was going to use the metal bug for the bouncing on top for something, but didn't have time to figure it out.

Also, yeah the bouncing is the main intended way to zoom around! I'm poking the controller postjam to see if I can make some parts feel a tad better for sure though :)

Also, there are four areas, one may require collecting all gems perhaps ;)

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Omg I saw it on the cover images I think? The second I fell down in the mountain, I gave up on collecting the gems because I thought I was already doomed. When I realized I could loop back around I sadly didn't feel like going through the whole game one more time. 

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If you want to see it, I have a video on the game page :D