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(+1)

I managed the time very poorly and spent too much time on things that didn't even matter that much and did not end up in the final game instead of the basic features. I got used to the controls and the camera while developing the game so I did not know it was this bad to control, I should've playtested with more people lol.

That's the good thing about a game jam environment I suppose. It is a great place to learn what pitfalls to avoid in a more extreme scenario.

(+1)

yeah, learnt a lot new things too, I also would've never came up with the idea for this game without being limited to the theme