That's the good thing about a game jam environment I suppose. It is a great place to learn what pitfalls to avoid in a more extreme scenario.
OliverStuP
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The game looks and sounds great, and the loop is very compelling. However, the controls are a little too precise, and it isn't clear how you are meant to get past some of the obstacles. The barriers with the red and green lights, in particular, have quite the learning curve.
btw, I thought the Super Metroid reference with the death animation was neat.
Close to perfect. The gameplay loop is a ton of fun, with the silly police and the upgrade system serving as creative bottlenecks. The UI is also well presented as it provides the player with everything they need without interrupting gameplay. The only problems are a lack of audio and no option to press a key over clicking.
This game has a lot of potential. The premise is creative, the game is well presented, and the sound effects in the background are suitably Kafkaesque. However, I think the game's humour can try a little too hard, the loop isn't well explained, and you are stuck at the "arrested" screen without a method of returning to the main menu if you lose.
The game looks and sounds great. The core gameplay loop is entertaining, but it is not the most well explained. Some notable issues include no cutscene skip, which is annoying when making multiple attempts, the starting angle can make the player's objective confusing, and I can't seem to progress past the second cutscene.
A very fun RPG-style take on roulette. The feeling of making your character a well oiled machine is very satisfying, even if Ballenave makes me want to pull my hair out. The character designs look great, though there are some notable graphical bugs with the text in places. The game could also have done with louder music. While I understand some concerns that the game has a lot to keep track of, there are tutorials and tooltips available to explain the mechanics.
Had an absolute blast with it. The game looks and sounds brilliant. The gameplay loop is simple, yet highly addictive. If this was available in my school days, I wouldn't have gotten any work done. I was also very impressed at how fresh the concept stayed between each level. If I had to nitpick, it's that the level select screen is a little unintuitive.
Hello everyone.
I am OliverStuP. The project I am working on alongside AlisdairCP is known as Project Ohros. It is a 2D action-adventure game using a similar format to the older Legend of Zelda games. For this purpose, we feel that the Solarus engine is the most suitable. This is both in terms of its interface dedicated to the design of our chosen genre and our current experience with C++. The current graphics used are character sprites generated by the Universal LPC Spritesheet Generator and tilesets provided through OpenGameArt.
The game is a 2D action-adventure style game where you control a witch named Lila. She has crash landed in a dirty, futuristic city named Araphel. As magic is outlawed, she has to escape so she can reach the outside world known as Ohros. Her skill set involves both melee and magic through the use of her staff. Her spells will be utilised through both combat and adventure segments.
You can keep up to date with the project through the repo.

