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DuckDoesNothing

11
Posts
A member registered 80 days ago

Creator of

Recent community posts

yeah, learnt a lot new things too, I also would've never came up with the idea for this game without being limited to the theme 

Yeah poor time management got me, I tried to do complex things before adding the basic features first, The first 3-4 days of the jam I tried adding oceans/fog for the bottom world boundary and grass and skyboxes that did not even make it to the final game because they looked too bad. Continue button did not take that much time though it took like half an hour to implement. After the submissions closed I tried fixing the settings option but I broke the whole UI system and then gave up lol

I managed the time very poorly and spent too much time on things that didn't even matter that much and did not end up in the final game instead of the basic features. I got used to the controls and the camera while developing the game so I did not know it was this bad to control, I should've playtested with more people lol.

https://duckdoesnothing.itch.io/ufo

very hard and serious rage game, it is also very unfinished and unpolished so even worse experience. Have fun :3

oh my bad I didn't look at the W and S controls. That makes it a lot better. Although what I was saying was if players can boost themself mid spin before coming to a halt rather than waiting for the current spin to end, current controls are fine 

the most enjoyable game I've played so far in the jam ( albeit I've not played that many games ), might've been better if you could spin a bit before almost coming to a halt but I am satisfied.

thanks for trying out man, are you playing on a 2k/4k monitor? The game looks a bit too pixelated.  The game runs natively at 1080p because I could not figure out how to make the game 's res equal to the monitor without breaking the UI. sry for the unpolished experience and good job!

I am glad to hear that, when I was developing the game I got used to the controls so i was afraid it was gonna be too easy for a rage game. 

ah I should've playtested with more people, I kinda broke the game now trying to fix something and I don't use version control so I don't have the previous iteration. It will be hard to update it now, I will try though, thanks for the feedback. 

I have half-assed this project and it is going to be a bit bad, if I do upload it, try out UFO: Uncooperative Flying Object. It is a rage game in which you fly a helicopter that needs to be pedalled like a bicycle