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DuckDoesNothing

8
Posts
A member registered 57 days ago

Creator of

Recent community posts

oh my bad I didn't look at the W and S controls. That makes it a lot better. Although what I was saying was if players can boost themself mid spin before coming to a halt rather than waiting for the current spin to end, current controls are fine 

the most enjoyable game I've played so far in the jam ( albeit I've not played that many games ), might've been better if you could spin a bit before almost coming to a halt but I am satisfied.

thanks for trying out man, are you playing on a 2k/4k monitor? The game looks a bit too pixelated.  The game runs natively at 1080p because I could not figure out how to make the game 's res equal to the monitor without breaking the UI. sry for the unpolished experience and good job!

(1 edit)

I guess it is because people prefer playing browser games over downloadable ones, also because I have rated less games due to being out of town, so I have less karma so my game has less visibility maybe.

I am glad to hear that, when I was developing the game I got used to the controls so i was afraid it was gonna be too easy for a rage game. 

ah I should've playtested with more people, I kinda broke the game now trying to fix something and I don't use version control so I don't have the previous iteration. It will be hard to update it now, I will try though, thanks for the feedback. 

I have half-assed this project and it is going to be a bit bad, if I do upload it, try out UFO: Uncooperative Flying Object. It is a rage game in which you fly a helicopter that needs to be pedalled like a bicycle