Aha Im glad that you found it fun! I stupidly tried to make my own rather than a pre-existing algorithm. Thats definitely a good idea, that i will add to a post-jam version
Wow thank you! Although in any level bigger than the jam ones, I think the current fire algorithm would tank the game as it spawns multiple fire tiles on-top of each other.
You could make the fires come from an emitter with set health and make the all the particles actual particles if they aren't already. That would fix any performance issues I think.
Interesting idea! My plan was to change it so the player spawns a start point and then that instantiated fire uses a real flooding algorithm to fill the room turn by turn. And no the fire is just sprites with an idle animation.