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Interesting little concept, basic but consistent art. I wish the gameplay was less monotonous tho, as the only change through the game was just difficulty. One thing I didn't like was the increase in keys was based on a timer, as it might suddenly increase as you're gonna do a jump. I feel it'd be better if you increase whenever you cross a spike or something.

Aah true, I should have changed when the keys increase. The concept took most of the jam to properly develop so I didn't have much time to really polish it. I also didn't want to make the game too difficult and previous iterations of the concept didn't have the auto jump and that just made it too difficult.