I'm glad you liked the presentation of the game, I really wanted to make sure it felt good!
Sorry you didn't enjoy the concept of hitting walls to build momentum, I did my best to make it feel good once you get used to the movement. My goal was to make a game where you don't need dedicated speed boosters to move faster, just your own choices and the walls around you. Speed boosters and even enemies that you could defeat for a speed-boost were a concept I had, but in the end I didn't have enough R&D time to incorporate those in an non-rushed way.
If it helps, a good way to gain speed & speed boosts is to try to keep your angle in such a way that is near-parallel to the wall you're bouncing off-of, then letting the speed boost go without input until you need to turn or need more speed. Once you get a good feel for that you can feel a lot more in-control.
I still have an assisted movement mode that makes it a lot easier to control that I'll drop as an option once the game jam uploads are unlocked. But thanks for playing and for the criticisms, I'll keep some of those ideas in mind :)
