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Echo

13
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1
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A member registered Jul 30, 2017 · View creator page →

Creator of

Recent community posts

The visuals are so crisp and clean, and the game felt so clean and polished. Also loved watching the little guys move around and fight. I had a fun time and would love to see what a fully-realized version of this would turn into.

I had a visceral amount of fun playing this, tossing the wheel to arc the boat felt really satisfying.

Also "ARRRRGH, SHUT UP." really got a good laugh out of me. 

Landing hits is super satisfying but it's very chaotic haha.

That music on the title screen is real good tho. 

Hearing that it feels polished is such an honor, I spent a lot of time ironing out the feel of the game so it felt satisfying. Thank you so much for playing!

The goal of the game is to generate speed with bounces and to keep speed by bouncing along walls. Once you have enough speed you can clear a gap with ease!

The edge-boost is triggered only when you move almost parallel to the wall you hit, if you're going perpendicular you won't get it.

The seriousness is in the deep lore, you gotta find the alternate ending (oops did i say that out loud?).

Thank you so much! I spent a lot of time to make sure it had good game feel, glad you enjoyed it!

I had a good time with this game! The art is very cute, the idea of keeping your funding up is a good replacement for a timer, and I love the concept of building up momentum and using it to jump and clear gaps was well done!

I think the only problems I had was with jumps not being buffered occasionally and quickly moving in the opposite direction seemed to have very little effect on the wheels velocity.

I really didn't understand the gameplay? I checked the webpage a few times before realizing it was asking me to click the scroll wheel. Even after that I couldn't really figure out how to reel in a soul (?) faster or what the specific colors on the wheel do.

Really love the vibes though, the voice acting is very very good and the theme was pretty serious imo.

I like the character designs a lot and the concept of using a wheel to pick your battle action is cool. I think the wheels sounds are a bit too exciting for the moody theme and the enemies were a bit too weak to worry about losing.

These are perfect! Thank you so much!

Haha awesome, thanks for being so cool and hope to see what you make next!

Very cute! Thanks for making this bite sized little adventure! I love the pixel-work and the character designs!

My only personal gripes (if you ever make another game like this maybe?):

• The camera moving pixel-by-pixel I guess makes sense for 1x Resolution but it had my eyes hurting in 3x and Full Screen.
• The framerate while clearly intentional felt very jarring imo but that could just be my desire for 60fps in all games.
• Ladders being platforms often caught me off guard during gameplay and ruined my flow.

I loved the game though! Can't wait to see what else you can make!