This game has a TON of great qualities. The art, audio, level design, and core movement (build/lose momentum, turning, speed boosts) are all fantastic; I love the arrow shadow and the level names in the top left. The game feels a lot like golf with a spinning top, which is a fun premise!
However, (and I may be playing wrong) it seems like the only way to maintain spin is to hit walls, and that was not super fun for me. I found the optimal strategy was to run into a wall and then sharply rotate myself to keep smacking the same wall while traveling along it; this allowed me to travel long distances and find the goals, but it didn't feel great to do.
I would love to try a version of the game where, instead of hitting walls for momentum, there's actually a couple of those goal-spinners strategically placed around the map. Essentially changing your moment-to-moment goal from "what wall should I hit" to "what spinner should I hit." I absolutely ADORED the spinning goals and the way it built up my momentum; they're just tricky enough to get started and very satisfying to spin out of. If those were around the map, and I had to strategically conserve my momentum (and avoid walls/obstacles) to make it between each one, I think I'd have more fun. But also maybe I just want it to feel more like golf, which may be completely outside of your design philosophy xD
There's a really great game here, good luck if you continue to build upon it!
