Hello! I played your game and I have some feedback!
- I like the pink 'bloody' handprint in the lab. Gives a spooky vibe!
- I was confused on the robot's health bar at first. Eventually I figured out that it's the speed of the gears in the corner, but that's not easily readable, tbh.
- That death screen is like a jumpscare. Maybe intentional, given the horror vibes but. Yeah.
- Do the monsters ever lose track of you? I got them off the screen a few times but they always seemed to come back.
- I never got to make that upgrade but is the only way to fight back the upgrade that confuses them?
- The tutorial said 'activate all generators to leave', but the levels just have a specific number of generators you have to activate. I was confused on my first run when it let me leave after only winding one.
- Actually winding the generators is a bit strange. I thought I would have to click but it seems like the bar almost 'runs away' from my mouse pointer?
- The tutorial says you can only activate 1 upgrade from each "page". Are the pages the left and right of the upgrades screen? I didn't seem to be able to actually turn the page.
- I do appreciate you having a tutorial though! It was pretty useful!
- There was no sound for me, I'm on Linux, Pop_os! specifically. Not sure if you just didn't get to that.
- I thought I froze the game at one point because I couldn't close the workbench. I eventually figured out you can just walk away from it, but that was not immediately obvious to me.
- I did not get a good sense of what was a 'passive' vs an 'active' ability? Like which ones you have to press spacebar for and which ones are just always on.
- The 'Metal' pickups looked like planks of wood to me. Similarly the wire kind of looks like a spring, but that one I can see more than the metal.
- I did really like the floor texture in the actual dungeons where you control the robot! That looked really nice.
- This game seemed punishingly hard to me. I never made it past the second time you go in the dungeon. I eventually decided to try to collect for specific upgrades on my first dungeon delve, but staying too long always killed me. Only once did I get 2 upgrades at the same time.
- I'm not sure if this is supposed to be a Roguelike, but if not maybe checkpoints after each dungeon run would help with this!
- You seem to move a little faster diagonally, I think? Could be wrong but it seemed like you do.
- The enemies, do they have different behaviors or just different sprites?
- It seemed like the smaller eyeball monsters would eventually get like 'afraid' of me and run away, but I think that may have been a pathfinding bug.
- I liked how the monsters got blurry sometimes! It added to the 'horror' of them!
- The one time I managed to get 2 upgrades I craft 'Electro Motor'. I thought it would heal me, but if it does it was not noticeable to me. The description says it "Spins your gears". I'm not sure what that actually means?
- The other upgrade I crafted was 'Scanner', which is active but shows you all the monsters and item locations. This sounds really useful, however there are just so many enemies on the map that when I activated it there were so many arrows it was not all that helpful to me.
- The cooldown bar of the activated abilities looked like a mini-game to me. Actually, I'm not 100% sure it's not, it could be a mini-game tied to Electro Motor I didn't understand and was failing which is why it didn't seem to heal me?
- I appreciate there being a pause and a main menu! A lot of games I've rated for this didn't bother.
And that's my thoughts on this one! Hopefully that comes off as constructive and not negative! My goal is to help games improve! I feel bad that I didn't get to see the end of this one (if it has an end) but it just seemed so difficult that I was getting frustrated. It was a really cool idea, I just think it needs a little more polish!
Have a wonderful day and good luck in the Jam!