It's the Super Hexagon experience that got me that highscore, lol. I used to play that game whenever my brain needed a break.
JadeTho
Creator of
Recent community posts
Thank you so much for taking the time to try my game and leave a comment! Thank you for your compliment on the theme and the (totally not intentional) characterization of the Kraken! I'm glad you found the difficulty well balanced, I've had a few people tell me it's too hard during playtesting, but then I made a few changes (before powerups could only spawn from ships hitting icebergs, not if they hit whirlpools, things like that) and I was afraid I might have went too far in the other direction. Have a great day and good luck in the Jam!
Hello! I played a few runs of your game and I have some feedback!
- Are the upgrades completely random when they spawn? From the few runs I did that's how they felt. I found none on my first two runs, which I think my high score was somewhere around 700 maybe, but then on my third run I found two really quickly, and that went on to be my best run at 4519.
- If they are completely random, maybe consider making it so they're a bit more evenly spaced out? They seem pretty necessary to do well.
- I think some of the other comments are being a bit unkind about the theme not being there, when you right click you're clearly spinning your gun around in the air to fly, and that's like the main mechanic. You also seem to spin back down into the saddle when you press down. I think you did well here!
- I'm not sure how many different upgrades are available, in my runs I only found health up, speed up, and bullet pierce. I didn't really see the importance of speed up? Does it change how fast you can spin to move up and slam down? Or just your left/right movement? If it's left/right it doesn't seem all that important, you mostly dodge by slamming back down into the saddle.
- It would be nice to have the game track your high score and display it on the main menu!
- Another commenter brought up the music, and I have to agree, it's probably the weakest part of the game. The music on the title screen seemed like it had a longer loop than the music in the actual gameplay part. However, both loops do get a bit tedious after a time.
- I'm sure this was due to the time constraint for the Jam but the enemy variety seems low. I think I only saw 3, the fire, the cactus, and the laser eye cowboy. That's understandable, you only had a week, but it also seems like the cactus is the only one who can hit you if you don't jump/float? You obviously don't gain score if you don't shoot anything, but maybe if the other enemies sometimes lowered so you had to float to dodge them it could be a bit more engaging? That might force you to take damage though if you're already floating and need to slam down. I'm not sure, but it's an observation!
- Actually, I just did another test and it seems like you could theoretically get an infinite score if a cactus spawns in just because you gain points for destroying their projectiles which are pretty slow, and none of the other enemies can hit you if you don't jump?
- Why can the horse jump? I mean, I know real life horses can jump, but, since you're mostly floating with the revolver I didn't really see a point to jumping? Maybe sometimes have pits your horse has to jump over?
All the enemies fly anyway,and you can make your horse jump when you're already in the air.- I thought all the enemies flew but I noticed some are on horses when I inserted the screenshot below.
- Making it so you have to jump sometimes would help fix the cactus exploit I found, since you would occasionally have to put yourself in harms way.
- The pixel sizes on different art assets seems inconsistent. Your big spires in the background have really large pixels, but the dirt in the foreground has pretty tiny pixels. I think having this pretty even across the board might make your game look more put together!
Anyway, I thought it was a fun game! I hope my points didn't come off too negative, I'm trying to offer constructive criticism to help the game improve! Here's my best real score:

...and here's my score when testing the cactus exploit I found:

(That could have went much higher I think, was just trying to see if anything would change to make it not work anymore, and nothing seemed to)
Have a wonderful day and good luck in the Jam!
Thank you so much for taking the time to try it! I'm sorry you couldn't make whirlpools. :/ maybe your circles were too small or too big? 'under the hood' as it were, the play area is a grid of 16x16 pixel spaces, every time a trail spawns all it's neighbor spaces 2 away in the 4 cardinal directions check if they're surrounded by trails in all 4 cardinal directions (2 away) & there are no other whirlpools in that range (this check includes diagonals). So if your trails were all in a single grid space you wouldn't spawn one, or if they were more than 5 grid spaces apart from one another it also would not spawn one. I originally tried to have the spawning check also check diagonals, but that made it so whirlpools were spawning any time you turned and made like an "L" shape.
Anyway, thank you for saying it seems fun even if you didn't really get to play it, lol! I hope you have a wonderful day and good luck in the Jam!
Hello! I played a few runs of your game, and I have some feedback.
- Graphically, this game is really charming and cute! I love the shrimp!
- The 'draw a clock' idea is so creative! (A shrimp poledancer is really creative too, lol). It was pretty simple at first but when the game starts asking for times that aren't right angles it gets a bit challenging! I had to stop and think of a clock a few times, lol.
- Having a leaderboard is very cool! However, is it a real leaderboard or a, like 'beat the preset scores' leaderboard? That wasn't very clear because it doesn't register with a name you set, but assigns you one. I think it's a real one because the scores all end in random digits, not round numbers, but I'm not 100% sure.
- I understand not wanting to let people type whatever in case they put something profane (I know the internet...), but maybe so you could make it so you can make a name from a bank of sea related words? Like, you combine 2 pre-set words to come up with your own name? Just a thought.
- It wasn't always registering my clicks when I was trying to draw times really fast. This may be because I was playing it windowed, not fullscreen (as recommended on your page) and I may have been clicking off the screen.
- I played 2 runs where I intentionally lost just to see the 'cooked' and 'hooked' animations. Cooked is so cute! But, I had to click so much to get it I don't think it would ever happen during normal gameplay while someone was also trying to get poses.
- When clicking fast to see this animation without moving my mouse the game was registering all my clicks as '12:15', for some reason.
I really liked this one! I could see sending it to some people and competing for high scores! I made the leaderboard (but, again, I'm not 100% sure it's a 'real' leaderboard).

Have a wonderful day and good luck in the Jam!
Hello! I have played your game to... completion I guess? Until the laundry was off the top of the screen, at least. I have some feedback.
- I saw on the game's page that you're 10 and 14 years old? That's very impressive that you got this done in such a short time period for the Jam!
- I don't understand the point of jumping or rolling. I suppose those might come into play when you implement combat.
- The art was cute! I liked that the background was watercolor - that's pretty original for a video game!
- Once you pick up a piece of laundry there's no way to put it down again in the basket I don't think? Not a big deal, but it would be nice to implement that.
- It would be nice if the laundry had some visual indication of what stage it's at in the washing process. Like washed clothes looking wet, and dried clothes looking cleaner than when they first come out of the basket.
- The music sounds very good! However, it seems to just be a single 10 second loop? It would be nice to have a longer loop or possibly a few different songs.
That's about all I've got. I hope this feedback comes off as constructive, I'm not trying to be negative.I think it's a very cute game! Also, I see one of your adult advisors is listed as as trans liberationist? Trans Rights! 🏳️⚧️
Have a wonderful day and good luck in the Jam and finishing the game! I'll check it out again once you implement combat - I've followed your Itch page so I should see updates!
Hello! I played your game to the 'You Win' screen and I have some feedback:
- It's hard to tell the rats apart, there's only a few different variations on color. You can give them different outfits but that costs your money and also there's only a couple different clothing options at the moment as well.
- Maybe name-tags would be cute? Or you could just have their name appear when you hover over them.
- Are rats randomized? Your one screenshot shows 'Stinky' as a brown and white spotted rat with middling speed and higher energy. Stinky was the first rat I bought so I remember them - they were pure white and had maxed out speed but almost no energy.
- Do the rats recover faster in their rest area? At first I was swapping them out as intended, but eventually I was earning money faster than I could spend it so I just gave every rat their own wheel and they slept in there. There did not seem to be any incentive to managing the rats at that point.
- Yes, this made me feel bad. My wife and I used to have pet rats.
- You should be able to pet the rats.
- Yes, this made me feel bad. My wife and I used to have pet rats.
- Do the shop rerolls cost anything? Again, you earn money so fast later in the game that I would just constantly buy out the shop. Sometimes there would only be 1 rat in the shop but that didn't seem to matter because I could always just hit re-roll again and get a bunch more rats.
- It would be nice if there was a better way to scroll the screen when you're completely zoomed out. Maybe having as many wheels as I did at the end wasn't intended, but when I bought a new rat and dragged them up to get to an empty wheel I had to grab a different rat and drag them down to get the screen to scroll (then put that rat back where they were so I could grab a new one)
Overall, this was really cute! I enjoyed my time with it. Also, I found her. :)

Have a great day and good luck in the Jam!
Hello! I played several runs of your game, it's very enjoyable! I'm trying to give every game I rate a detailed rundown of my thoughts, but I honestly don't have too much to say on this one, it's a pretty simple concept and gameplay loop - that's not a bad thing! But I will say:
- Graphically it reminds me of old DOS games I used to play on my dad's PC in the early 90's.
- I seemed to clip through the smaller asteroids sometimes? Maybe I was spinning but it looked like I hit them, yet I survived.
- The music is fantastic! Easily the best track I've heard so far rating games for the Jam!
And that's about all I got. Really fun game! Here's my High Score:

Have a great day and good luck in the Jam!
The file you can download is an 800kb .pdn file? Which seems to be a file format for Paint.NET, an image editing software for Windows? So, even if this game is playable in Paint.NET, I wouldn't know because I'm on Linux, and this is marked playable in Windows, Linux, Apple, and Android. I didn't rate 'cuz I didn't have anything to rate. If I'm misunderstanding something reply to my comment and I'll give it another look!
Hello! I played several runs of your game and have a bit of feedback. Some of it mirrors what others have already said, but I like to give my complete thoughts.
- Very cute visually! Love the hand drawn art style and that you can pet the cat. Still remains very serious though.
- As others have said, the game seems to crash after you finish the tutorial. Reloading marks the tutorial as complete so you can still play the actual levels.
- This game is hard. I assume there's only the two levels & tutorial right now but I wouldn't know because I could not clear Office 2.
- I was playing on web which I know you said can be a little buggy (I'm on Linux and didn't want to install wine), but the game kept losing track of my mouse and making it so I wasn't spinning anymore, which made the game even harder. This might be alleviated if you could make the game full-screen, which I did not see an option for?
- You crediting "The existence of cats" to "Planet Earth" in your credits page made me actually laugh out loud.
- I think you can only pet the cat on the main menu? It would be cute if you could also pet the cat during game, just to flex on people because you'd have to stop spinning the wheel to do so, lol.
Overall, this was fun! I hope my comments come off as constructive!
Have a great day and good luck in the Jam!
Hello again! I returned to your game because I wanted to see the spell updates and I noticed a few more things:
- Continuing a run seems to... break the game now. I can't cast spells on enemies and I can't see wheel now. (My visibility stat somehow got set to 0) Unsure if this is related to my browser already having a 'save file' from a previous build of the game? I reloaded and picked new game and everything seemed to work fine! Then I exited out to menu and hit continue again and I got the same bugs. Unfortunate!
- I saw the element wheel in the tutorial, this is really helpful info! It would be cool to be able to see this in game somehow so you don't just have to remember it.
- It would be nice to be able to see your spells when adding elements to your wheel & vice versa see your wheel when adding new spells.
Hopefully this is helpful! I still think this is one of the best games I've tried out so far!
Hello! It seems we had the same idea for our games! I saw your post in progress pics on the discord before the deadline and I wrote your game's name down to check out later, lol. I played yours and had some feedback:
- My first run I did not have my screen maximized and I lost focus of the window trying to make a whirlpool, after that I didn't seem to be able to move down? I just reloaded and it worked fine with the screen maximized.
- I must have missed the line 'feed the souls to mom' in the tutorial, my first few runs I thought the souls were like a high score thing and was wondering why they didn't display on the title screen, or at least the gameover screen. However once I read the tutorial again I understood. Possibly you could make that part a little more clear in your tutorial?
- Related to that last point, that bar at the top. I eventually figured out it's the mom kraken's souls you've brought back to her. But, I thought it was just a level timer at first.
- You lose health fast if you stay underwater too long! Not a criticism really, just pointing out that it seemed punishing.
- Visually, this game is stunning! Whoever did that pixel art needs a raise, lol.
- Only visual complaint is that the lines for the 'paths' the ships are going to take blend in with the map lines on the background. I didn't even notice them until my third run.
- The very large ships seemed nigh impossible to me. I always lost when they showed up, and it seems like 5 of them show up at once. Is that the armada talked about in the tutorial? Are they on a timer? I never seemed to have mom kraken's soul bar filled more than 1/4th of the way before they showed up and I lost. (honestly might have even been closer to 1/5th). Maybe a skill issue on my part!
Overall thought this game was fantastic! I hope my feedback comes off as constructive and not negative. We had the same idea for the theme of our games but you pulled it off way better than I did (especially visually, like dang)!
I hope you have a wonderful day and good luck in the Jam!
Hello! I've done a few runs of your game and I have some feedback!
- I noticed a few visual bugs. Occasionally there would be a 'line' on the ground you're cycling on. Sometimes the background would have a different season on the far right for a little bit before it fixed itself.
- I know others have already mentioned this but is there any reason not to just flip back and forth between two seasons? I just stuck in winter the whole time and flipped to fall if I saw snowmen.
- Maybe some kind of visual indication of when an obstacle is disabled would be nice? I get that you're supposed to like figure them out based on logic, like the water freezes in winter and the snowmen melt in not winter, but a couple times I lost a run because I didn't notice right away that I flipped back to winter while I was still in the middle of some snowmen, lol. Maybe just a failure on my part.
- Are there only the three obstacles? I think I only saw the bush, water, and snowmen. I would guess each season has it's own but, again, I didn't see any reason not to spend the entire time in winter & fall since winter seems to disable both the bush and the water, and fall disables the snowmen.
- I really liked the pixel art for the backgrounds! They were neat!
- The Linux download's file name is set to "VerySeriousGame". Not sure if that's intentional or it's supposed to read Seasoncycle and you forgot to change it or something?
Overall, I thought this was a cute game! I hope my feedback isn't coming off as negative, I'm trying to be constructive. Here's my high score:

Have a great day and good luck in the Game Jam!
Hi! I spent a good half an hour with your game and I have some feedback! However... I am not going to rate your game because of some issues I had that meant I didn't make it very far and I don't think it's fair to give you a rating without taking a fair shot at the game.
- I like the cat! Very cute! I assume it's your cat?
- The meow was cute at first too, but I had to restart several times due to some technical issues and it eventually became a bit annoying, sorry to say.
- My first attempt at running this game it did not disable my mouse pointer so I could not look around very far, only until my mouse left the side of the game window. Additionally, I use dual monitors and that seemed to make looking around a bit wonky as well? Maybe just because it did not disable my mouse. I set my monitors to 'mirror' before I reloaded to fix this, so I am unsure if this bug is persistent.
- I got stuck and restarted a few times after picking up the first order. When da boss's text box popped up I was still holding the order so clicking made me read it again, and I did not know that I was supposed to press 'e' to drop it, I thought it was a bug. I eventually figured it out, but I ran through the intro again a few times before I did.
- I downloaded the game as well as played it in the browser. The downloaded version seemed to lag on my system, but the browser version worked fine? I'm on Linux and Firefox is my browser. Additionally, you've included both the Windows and Linux files in the Linux download, you could save some space by only including the Linux ones.
- When it came time to actually make the pottery I restarted a few times as well because I couldn't figure out how to make mugs hollow, but that was apparently a reading comprehension failure on my part because the tutorial does tell you, I just missed it and if you don't catch it you have to restart to see that again.
- Once I finally got a mug made I had some issues with the Kiln. Possibly I accidentally opened the door before the tutorial told me to and it didn't like that? Not sure. But my first mug clipped through the conveyor and I couldn't pick it back up, so I went and made another. My second mug also clipped through the conveyor, but it landed so I could see it's edge and pick it back up, then on the third try it registered on the conveyor as it should. After that the tutorials timing seemed off? Maybe I was playing with the timer before I got that far and it broke it but it did not make me wait 10 seconds after starting that timer.
- Finally, when the first patron returned and I had my finished mug it did not register and he told me he was disappointed and left. I am unsure if my mug was too large (it was bigger than the first one I made) or if it never fired in the Kiln correctly because of my issues with the tutorial timing and it didn't register as a finished mug. Or something else I'm not thinking of. Anyway, at this point I gave up, sorry.
I think this is a really cool idea for a game! I hope my feedback doesn't sound too negative, I'm trying to be constructive. I once again apologize for not getting far enough to see the actual gameplay loop, but I think my frustrations would be mirrored by anyone not in the jam trying the game if they had the same issues.
Have a wonderful day and good luck in the Jam! From some of the other comments it seems like your game is pretty fun once you actually get to playing it!
Thank you so much for playing my game and your feedback! How the whirlpools work 'under the hood' is that if there's a trail in all 4 cardinal directions (no diagonals) of a grid space and no whirlpools within 2 grid spaces in any direction (even diagonal) one should spawn. I originally tried to allow for checking diagonals to spawn a new whirlpool but it lead to being able to spawn a whirlpool by making an "L" shape, so I scrapped that idea. I'll try to make it a little more forgiving! Have a great day and good luck in the Jam!
Thank you so much for your feedback! Thank you for the compliment on the art and music! As for the bug, I see what I did. I had the wrong page set to visible when I saved it, so it shows page 3 instead of 1 when you first load it, and it doesn't try to turn off page 3 until you go to the actual page 3 then turn away from it. Nice catch! Too late to fix it for the Jam but I'll add a note in my description. Have a great day and good luck in the Jam!
Hello! I ran through your game a few times and I have some feedback!
- It was not super clear to me that the timer is seconds : milliseconds : microseconds (I assume), A couple times when I didn't spin much and got over a second I was like "there's no way that was a minute, is the timer broken", but I eventually figured it out.
- Really cool concept having to balance the timer and your control level!
- Course 2 seems harder than course 3 to me, from a standpoint of what qualifies as platinum/gold/silver/bronze. Could just be me!
- I played all the courses several times and I did not realize the blue texture on level 3 is ice that makes you slide until going back for testing while writing this comment. I thought it was just the control level from spinning.
- From a graphical standpoint the level of detail in the spritework seems a bit inconsistent. Geordie and the dirt texture both look fantastic! The grass texture looks really simple in comparison. Makes the game look a bit inconsistent, imo. Probably just a time crunch thing though, I know I ran out of time to finish all the animations in my game.
- I appreciate the controller support!
Overall really cool idea! I hope this feedback doesn't come off as rude, I'm trying to be constructive!
These are my high scores:

Have a wonderful day and good luck in the Game Jam!
Hello! I finished your game! I have some feedback!
- Camera controls seem to be inverted on controller vs mouse? Like moving the mouse to the right spins the camera clockwise, but moving the right stick on a controller to the right spins the camera counter-clockwise.
- The dark souls style messages were very cute! I liked "Haha they died", lol.
- There doesn't seem to be any way to pause or return to the menu, and you simply respawn on death without any input. Some of the enemies killed me several times while I was writing down thoughts to put here.
- I really liked the music!
- The weapon bouncing off the walls and pillars is cool! A bit annoying on the level with the stork though.
- The fact that each encounter was a separate puzzle is fantastic! I liked figuring them all out.
- The final encounter seemed unwinnable if you delay too much at the start because the enemy was very fast. Maybe intentional since it's essentially your 'final boss'. I did beat them after a few tries.
- The camera was clipping through the walls a lot on some levels.
- I'm not sure why the frog has a sword if they're a mage. The sound effect of it hitting a wall was nice, but wouldn't it make more sense for it to be something like a fireball maybe?
I hope this feedback came off as constructive! Overall, I really liked this game! Your Itch page is so cool looking as well! If this game had more levels I could see paying for it, honestly! This was great! Also, thank you for the message of support on your Itch profile page. 🏳️⚧️
Have a great day and good luck in the Game Jam!
Hello! I played several runs of your game, I have a bit of feedback!
- Upon starting the game for the first time it wasn't immediately clear to me that I was supposed to be looking at the frogs face to see where it would jump, for some reason I thought I should be looking at the notch in the lily pad. Maybe that's a failure on my part because obviously the frog is going to jump where it's pointing, but maybe a little indicator just for your first jump could make it clearer?
- The game controls well as it but I thought it might be nice to have it so you had the option to click the mouse to jump instead?
- No way to return to menu. I mean, you could just lose the game I suppose, lol. I also thought maybe add a pause button but that might make the game easier.
- A few times I got a combo multiplier that made my next jump worth more. Is that random, or can I control getting that somehow? I did not see any indication. My only thought is that it might be based on the speed at which you leave the lily pad you just landed on (like, staying on a lily pad too long breaks your streak?) but there isn't really any way to control that I don't think because you have to wait for the frog to be pointing at the next lily pad no matter what so it's just random (if that's even how it works).
- I really liked the concept of the lily pads shrinking so you can't just sit in one place and spin until you're confidant enough to jump! Added some urgency to the game.
Overall, this was simple but fun! Maybe a bit hard for me, I may just be bad at timing.

Have a great day and good luck in the Jam!
Hello! I played 2 runs of your game, on the second run I made it to level 10, which seems to be the first boss! I have some feedback:
- It's not entirely clear what the eye symbol means until you upgrade it, or that it seems to be persistent between runs (is that intentional? It kept the higher value when I restarted, but it reset when I reloaded the page despite my other upgrades still being there). Maybe add a tooltip to it?
- I know you're working on the adding spells functionality, but it would be nice if there was a 'spellbook' menu where you can see what spells you do have, and their costs, or at least possibly add a spells cost to it's tooltip? I learned what spells cost as I went but it's not immediately obvious
- Is there a difference between 'confused' and 'stunned'? Do higher numbers increase potency of things like poision/healing or just their duration? In general I think buffs and debuffs could use some clarity maybe, -again-, with a tooltip
- It seems that when you lose a run you start the next run at 50% HP. I assume this is intentional given the "You crawl away" message, but it feels odd without anything telling you that it's going to happen. This did not happen when I reloaded the page, I was at the full 100% HP for my next run after that.
- The tooltips indicate that different spells have different damage types. I assume some enemies are weak to certain ones, however I didn't really ever get any sense of which ones were which (outside of just logic, I would assume the fireball enemies are weak to water)
- When you get to a large number of active elements or elements in your wheel on the upgrade screen it would be nice to have a scroll function maybe?
- Maybe add some way to return to the main menu from inside the game? Even if it would end your run, having to click "end turn" until a monster kills you is tedious, and as mentioned above reloading resets your vision stat.
- The purple enemies that look like atoms can stunlock you for a while if RNG favors them. This isn't really an issue I suppose, but it was annoying, lol.
- Possibly add consumable items? RNG can really hurt you if you don't roll any earth or wind symbols to heal/give yourself buffs. Reorganizing your wheel mitigates that somewhat, but having like a potion option on the rewards screen could be cool!
- I found a couple things that I think are bugs:
- When you have multiple enemies on the screen and 4 or more offensive spells available to you it does not seem to be possible to click the rightmost spell on any enemies that are to the left of another.
- On the upgrades screen it didn't seem to let me put two new elements next to one another
- The number on the stun icon on an enemy was not displaying properly at one point I think. They were stunned for several turns even though the number was showing '1' and I was not casting any more spells that could cause stun. This was on a purple atom enemy in room 5, if you're trying to recreate the bug
I hope that doesn't sound to negative, my goal is to be constructive and help the game improve! Overall, I really enjoyed this game! I thought the art was very good, and I like the font you used for the title card and things. I want to come back to it when you add the gain new spell functionality!
Have a great day and good luck in the Game Jam!
Hello!
I played about 6 runs of your game, I did not manage to beat the first boss. I have some feedback for you!
- Words at the top of the screen are getting cut off in my browser. I am on Linux and using FireFox.
- Small bug possibly: When you click a critter or enemy that is out of range and then go to crafting menu, when you switch back it will shake again. Not a huge deal but I thought I'd mention it!
- When you finish a level with more items in your 'pending loot' than can fit in your inventory you lose the extras. I understand why, but since there's no way to discard crafting materials, and selling a crafted item returns your crafting materials, it would be nice if you could choose to lose things from your inventory to gain the new things?
- I think you should be able to see your remaining taps on the crafting screen, since crafting costs taps
- It's pretty hard to collect meat and especially leather in the outer ring, because the critters seem to move around randomly. I was sometimes losing a tap or even 2 trying to kill a cow, only for it to wander off and those taps were wasted. This seems important because having a boomerang, which needs leather to craft, is very helpful in the inner ring!
- There was a mute button in your menu for muting sound effects, but I never heard any sound effects? Not sure if you didn't get to them or they're not playing for some reason.
- No way to return to main menu from in game? I guess you can just reload the page, but having a button would be nice.
- The description of the ward charm item says it prevents enemy 'answers'. I believe this should read 'attacks'.
- Tutorial could use a little work:
- It was not immediately obvious to me how to get to the crafting menu after the tutorial ended
- I thought the critters in the outer rings were enemies at first, neither the tutorial or the how to play mention inner vs outer ring
- The tutorial mentioned 'luring in' a wolf. I thought this was a mechanic at first, but it just means to wait for the wolf to get to you. This could be made a little clearer?
- I don't think your UI shows what ring you're on in the inner ring? Unless I just didn't understand it. I took some screenshots of this:
- Inner ring, not sure which level out of 4 (possibly 3/4 but it's very hard to see):
-
' - Outer ring, very clearly level 2 out of 4:
- Finally - difficulty. I could not beat the first boss, I tried a few strategies. Maybe it would be possible with a lot of ward charms, but the boss hits for around the same amount as the healing item heals for, so if you're out of ward charms and get to low health you're basically just wasting taps on using healing items until you run out then die.
Hopefully none of that sounded too negative, I mean it to be constructive! Overall, I think your game was really fun and a neat idea! If I could get past the first boss I could see myself playing it in my free time!
Have a wonderful day and good luck in the Jam!
Thank you so much for checking out my game! I'll for sure rate yours, I'm just waiting for Itch to stop being so slow before I start doing ratings, lol.
As for difficulty - Yeah, I found in playtesting that if you focus on one tentacle at a time it becomes much easier. I tend to have one on each side of the screen and just switch between them to intercept ships coming from the other side. Maybe 1 tentacle would have been better - but it kinda didn't make sense to me to only have 1 since one of the things about Krakens is, well, they have a lot of tentacles, lol.
