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(+2)

No idea how to get the other conversations that weren't in the previous version, no idea how to trigger Aquara eating Aurelia either.
Also have a couple of bugs:
-The "oh shit I cant drop you off here" dialogue plays even when the characters have already been eaten
-Game seems to randomly soft lock, making the bed uninteractable, also had issues with the text boxes either getting stuck on screen or one or two of the dialogue options not being selectable.

(+2)

Damn, that´s a lot of bugs. I thought I fixed the first 2.
I'll reveal the way to get the Aquara cutscene later if nobody else finds it first

(+1)

Honestly, I got it after a few tries. It's not that hard to get, but it isn't that intuitive tbh. 

Maybe an indirect hint would probably work? Or just giving the answer too, although this game feels more like a puzzle rather than an adventure type.

Do you think it should be more like adventure?

(+1)

I'm of either option honestly, I got interested in the game because of the unique approach you took to it (besides the obvious demographic this was made for). 

As I said, it currently feels more like a puzzle game than anything else, and I quite like how it's developing.

Yeah it seemed like an interesting concept, that's why I decided to continue on the development again