No idea how to get the other conversations that weren't in the previous version, no idea how to trigger Aquara eating Aurelia either.
Also have a couple of bugs:
-The "oh shit I cant drop you off here" dialogue plays even when the characters have already been eaten
-Game seems to randomly soft lock, making the bed uninteractable, also had issues with the text boxes either getting stuck on screen or one or two of the dialogue options not being selectable.
SomecallmeGaz
Recent community posts
So, I just now realised I forgot to even comment after playing the demo when it was published...so uh...whoops, lol. I was going to point out a couple of bugs and how "unfair" the boss fight felt in a couple of regards (tho it was still VERY fun)
I have just now however seen there is an updated demo and if those patch notes are to be believed...then you literally just fixed every single thing I was going to point out! That's very great to see!
So since all the problems were addressed, I just also wanted to express how much of a fun time it was, even the writing is fantastic (looking at you PC messages, you too TV ads...and pretty much everything else as well) Even the boss gave me a good laugh despite being kinda an ass, lol.
Oh and I absolutely ADORED all the characters designs, I really gotta do some fanart of everyone, especially the main star herself~
The kink content itself is delivered in a very unique way, as in sprinkled and then feels very heavy upon meeting Frankie. It's certainly not bad at all, really helps sell what you'll be getting into, I think. I will say though, I hope there's more big sized stuff as a reward for the player for succeeding, I feel like too many kink games fall into this trap of only making the REALLY good stuff part of losing with nothing much for the player for winning, if that makes sense?
But even with the "getting caught" being so large, this is still just a demo so there could be something better down the road, hence why it actually doesn't bother me at all.
Final note and it's a pretty random and funny one:
So I thought somehow, some way, the game had gotten my birthday from somewhere. Cause I am not joking when I say this, I looked up on the calendar in-game (trying to see if there were any funny notes) only to find the game is set on October 8th...my birthday. Obviously it's just a huge coincidence but that put the biggest dumbest smile on my face. Again I know it's just a silly lil coincidence, but it genuinely was a very pleasant surprise and definitely made my month!
I normally stay far away from AI related games but I was bored and decided to check this out anyway to at least see if the game itself was any good...and I know this is early on by the looks of it but holy hell is the balancing awful. I want to say the combat is...interesting? But when I can just barely beat a very basic goblin...something is very wrong.
Combat is far too fast paced, I can barely keep up even when using the number keys and just overall the combat itself is very confusing, not knowing what to put where and being forced to just throw everything out to block an attack or two doesn't feel great. If this is what the game is like early on where it should be easiest, that does not bode well for later.
Again, it's an interesting premise but right now the combat is horribly balanced, far too fast, and all over the place.
Hi, just wanted to first of all say I've been enjoying this a lot and love just about everything, I think I'd be here all day if I tried saying it all, really looking forward to whatever else you add!
(Btw took me a bit to figure out the vore part, that was really good)
I did however have a quick note, I don't know why but I cant get that loss animation to play. I've tried all 3 bosses, tried various sizes, even tried losing via getting hit and by time out, but none of it seems to trigger the visuals you mentioned in the update.
I can say without a doubt I love everything that's been going on here, love the music, love the concept for the game, love the personalities for characters you've shown off, absolutely adore the artwork.
The one thing that's keeping me from calling this a perfect demo show is...the controls, I am not gonna sugar coat it they feel really awful <XD Granted I know its all super early and I cant stress how much I do enjoy everything else, but the controls are beyond me.
I also apologise I didn't see the note about recording your first run, so I have failed to do so (wouldn't be much though, just me tripping over myself trying to use the controls)
All in all definitely still looking forward to seeing this complete one day!