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(+3)

Why am in the credits? Especially as the team lead, that seems a bit... you know, misleading, seeing that I said a grand total of 3 sentences in the chat during development, none of which actually were related to game development... anyways, this shit is confusing.

  • Cranking - alright, I get what you guys were going for, but it tends to act really clunky which seems problematic in a game about completing stuff on time.
  • Cooking time - I don't know if it's just me, but sometimes even on low heat the cooking level would jump straight from green to orange and I have no idea why, or if it is even an intended feature. 
  • No settings menu - or any sliders for that matter, which is kind of problematic for 3d games where your cursor is locked, for me the game started with way to low sensitivity, so yeah was kinda hard to play till I upped it in my pc settings.
  • Static menu environment - this is a small one, but you already had particles for the grill, why not add them to the main menu, so it doesn't feel so lifeless.
  • No prompt for food pickup? - once food is placed on the grill it no longer displays the pickup prompt when you hover over it.
  • UI and environment - the in-game UI has very high saturation, which kind of clashes with the rest of the 3D environment which is a lot more washed out, which kind of makes the game feel less polished.

Alright that's it for the pointing out the things that probably mostly were caused by the fact you guys were rushing to finish it at the end. Honestly I enjoyed the SFX, apart from the UI and very flat lighting the graphics were nice. Also Typing I can't believe you complain about me making top down shooters in different genres, while pretty much making Farly's Flower Shop 3D and calling it a day.

Agree.

- Cooking time is intended for some food, actually, it was suggested by Typing, but he also forgot and said about that part too.

(1 edit)

Ahhhh yee the team leader thing was supposed to be a joke but when i think about it for more than a second i can see how it can be misleading :var:
so i apologize if you got any complaints for the sudden quality dip :kekw: (but actually, sorry.. Moral support role stays tho :P (unless ofc, u want us to remove it lol))

Anyways

Static menu environment - It was meant to show early morning scene with empty streets, darker environment and unlit grill, i even had the idea to have a lid on the grill but we were running out of time as u mentioned so left it at that. But as it stands now, it does look a bit too static i agree

Also, speaking of making farly flower shop in 3D.. we didnt even do the customers in 3D :var:
they are still stuck in 2d (also they are literally the same guys lmao just colored if you didnt notice)

Anyways, sry for dragging your name down aswell, thanks alot for the honest feedback!
Tbh i missed some alot of the stuff while testing myself.. Hopefully we do a post jam :D

Nah, it's fine, it's not that serious. Also not like a lot of people will actually even look down there anyways and they would first have to find this game and know me, which is a not the largest cross section. Was just confused to see the tag alongside my name :V

Holy fire lol 🔥