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More notes i could find were:

While doing a simple butterfly click the game performance dropped and as a result while the clicks went trough and my money increased the day counter slowed and sometimes even stopped for prolonged times. After i experimented with an autoclicker and it only needed 10 clicks per second to kinda stop the day counter without braking the click response. Might wanna have a look at that. Idk if the day counter is fixed to frames but with more lag the days got longer. But refreshing the tab fixed it.

Also while this might seam harsh, i see no point to the event tab as you could just merge the timeline and event tab to keep it simpler. Make it like a dropdown window if needed. Just dont see the purpose of both. Plus the timeline tab only goes back the last 12 years which also makes it kinda pointless.

Another little quality of life thing could be a pay all debts button if u have enough funds.

Something weird just stat wise i noticed with buying the island is that the island plus the "loan" so i expected to see that my networth and assets would be 5+ mil atleast but no.

The tutorial boxes are a little broken, as  slides 4 and 6 dont show the correct places.

Finally died had 160 children and couldnt scroll through them.

I hope all of this isnt too burdensome. Looking forward to updates and other patches. Keep going and in my own language "tasa sõuad, kaugele jõuad".

Anyways ill go check out your other projects some time in the future.

Thank you so much for taking the time to write all of this. Your comment is extremely valuable, and it means a lot to me as someone who is just starting out.  

 I really appreciate how deeply you tested the game, especially trying fast clicking, autoclicking, reaching death, and even ending up with 160 children. That tells me you gave the game much more attention than I could reasonably ask for. 

That Estonian phrase you shared has a deep philosophical meaning. It feels exactly like a life patch I needed at this stage, and it truly inspired me. I will keep developing and updating my existing games for the long term, while also continuing to release new games.

You found several real issues here. The day counter slowing down under frequent clicking is especially important, and I will look into separating the time simulation from frame/render performance so clicks cannot freeze the calendar. I also agree that the Events and Timeline tabs may be redundant in their current form, and the “pay all debts” button is a very good quality-of-life idea.

The island/net worth issue, broken tutorial steps, and the inheritance screen not handling many children are also now on my fix list.

I will release a new version within this week. All of your suggestions are very valuable, and I will carefully consider and adopt them one by one.

And thank you again for the phrase “tasa sõuad, kaugele jõuad.” I really like that. It feels like the right mindset for this project: slowly, carefully, and further over time.

Thanks again for playing so deeply and for being so generous with your notes. I will keep improving the game.

Thank you so much for taking the time to write all of this. Your comment is extremely valuable, and it means a lot to me as someone who is just starting out.  

 I really appreciate how deeply you tested the game, especially trying fast clicking, autoclicking, reaching death, and even ending up with 160 children. That tells me you gave the game much more attention than I could reasonably ask for. 

That Estonian phrase you shared has a deep philosophical meaning. It feels exactly like a life patch I needed at this stage, and it truly inspired me. I will keep developing and updating my existing games for the long term, while also continuing to release new games.

You found several real issues here. The day counter slowing down under frequent clicking is especially important, and I will look into separating the time simulation from frame/render performance so clicks cannot freeze the calendar. I also agree that the Events and Timeline tabs may be redundant in their current form, and the “pay all debts” button is a very good quality-of-life idea.

The island/net worth issue, broken tutorial steps, and the inheritance screen not handling many children are also now on my fix list.

I will release a new version within this week. All of your suggestions are very valuable, and I will carefully consider and adopt them one by one.

And thank you again for the phrase “tasa sõuad, kaugele jõuad.” I really like that. It feels like the right mindset for this project: slowly, carefully, and further over time.

Thanks again for playing so deeply and for being so generous with your notes. I will keep improving the game.