English is not my first language either, and your English is totally clear.
Thanks a lot for the detailed feedback. I really like your comment.
I’m honestly a little surprised that you managed to achieve so much by age 30 in the game. That takes a lot of planning ahead. If this was your first run, I’m genuinely impressed.
Your feedback is very fair and valuable. My original intention with the family system was to create a generational inheritance mechanic: children can inherit both assets and debt, allowing the next generation to continue what the first generation could not finish.
The cashflow issue with children is definitely a gap, and I’ll work on improving that next.
This game contains a lot of my own worldview at age 26. It is also a kind of life experiment, a way to see what might happen when different paths are taken.
I’m glad the early debt/asset pressure feels good, and I agree with your points about family, lending stats, and later jobs.
The next update will focus on making family and borrower pressure matter more mechanically. Children should create real costs and later possible support, lending pressure should affect risk/returns more visibly, and higher skill/education should open better job paths.
Death and inheritance are also meant to be part of the long-term loop, so I’ll keep improving that part too.
Thanks again for playing this far and for writing such a useful comment!!!