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Thank you so much for taking the time to write all of this. Your comment is extremely valuable, and it means a lot to me as someone who is just starting out.  

 I really appreciate how deeply you tested the game, especially trying fast clicking, autoclicking, reaching death, and even ending up with 160 children. That tells me you gave the game much more attention than I could reasonably ask for. 

That Estonian phrase you shared has a deep philosophical meaning. It feels exactly like a life patch I needed at this stage, and it truly inspired me. I will keep developing and updating my existing games for the long term, while also continuing to release new games.

You found several real issues here. The day counter slowing down under frequent clicking is especially important, and I will look into separating the time simulation from frame/render performance so clicks cannot freeze the calendar. I also agree that the Events and Timeline tabs may be redundant in their current form, and the “pay all debts” button is a very good quality-of-life idea.

The island/net worth issue, broken tutorial steps, and the inheritance screen not handling many children are also now on my fix list.

I will release a new version within this week. All of your suggestions are very valuable, and I will carefully consider and adopt them one by one.

And thank you again for the phrase “tasa sõuad, kaugele jõuad.” I really like that. It feels like the right mindset for this project: slowly, carefully, and further over time.

Thanks again for playing so deeply and for being so generous with your notes. I will keep improving the game.