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Almost Safe Studio

8
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A member registered 9 days ago · View creator page →

Creator of

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Thank you so much for taking the time to write all of this. Your comment is extremely valuable, and it means a lot to me as someone who is just starting out.  

 I really appreciate how deeply you tested the game, especially trying fast clicking, autoclicking, reaching death, and even ending up with 160 children. That tells me you gave the game much more attention than I could reasonably ask for. 

That Estonian phrase you shared has a deep philosophical meaning. It feels exactly like a life patch I needed at this stage, and it truly inspired me. I will keep developing and updating my existing games for the long term, while also continuing to release new games.

You found several real issues here. The day counter slowing down under frequent clicking is especially important, and I will look into separating the time simulation from frame/render performance so clicks cannot freeze the calendar. I also agree that the Events and Timeline tabs may be redundant in their current form, and the “pay all debts” button is a very good quality-of-life idea.

The island/net worth issue, broken tutorial steps, and the inheritance screen not handling many children are also now on my fix list.

I will release a new version within this week. All of your suggestions are very valuable, and I will carefully consider and adopt them one by one.

And thank you again for the phrase “tasa sõuad, kaugele jõuad.” I really like that. It feels like the right mindset for this project: slowly, carefully, and further over time.

Thanks again for playing so deeply and for being so generous with your notes. I will keep improving the game.

Thank you so much for taking the time to write all of this. Your comment is extremely valuable, and it means a lot to me as someone who is just starting out.  

 I really appreciate how deeply you tested the game, especially trying fast clicking, autoclicking, reaching death, and even ending up with 160 children. That tells me you gave the game much more attention than I could reasonably ask for. 

That Estonian phrase you shared has a deep philosophical meaning. It feels exactly like a life patch I needed at this stage, and it truly inspired me. I will keep developing and updating my existing games for the long term, while also continuing to release new games.

You found several real issues here. The day counter slowing down under frequent clicking is especially important, and I will look into separating the time simulation from frame/render performance so clicks cannot freeze the calendar. I also agree that the Events and Timeline tabs may be redundant in their current form, and the “pay all debts” button is a very good quality-of-life idea.

The island/net worth issue, broken tutorial steps, and the inheritance screen not handling many children are also now on my fix list.

I will release a new version within this week. All of your suggestions are very valuable, and I will carefully consider and adopt them one by one.

And thank you again for the phrase “tasa sõuad, kaugele jõuad.” I really like that. It feels like the right mindset for this project: slowly, carefully, and further over time.

Thanks again for playing so deeply and for being so generous with your notes. I will keep improving the game.

English is not my first language either, and your English is totally clear.

Thanks a lot for the detailed feedback. I really like your comment.

I’m honestly a little surprised that you managed to achieve so much by age 30 in the game. That takes a lot of planning ahead. If this was your first run, I’m genuinely impressed.

Your feedback is very fair and valuable. My original intention with the family system was to create a generational inheritance mechanic: children can inherit both assets and debt, allowing the next generation to continue what the first generation could not finish.

The cashflow issue with children is definitely a gap, and I’ll work on improving that next.

This game contains a lot of my own worldview at age 26. It is also a kind of life experiment, a way to see what might happen when different paths are taken. 

I’m glad the early debt/asset pressure feels good, and I agree with your points about family, lending stats, and later jobs.

The next update will focus on making family and borrower pressure matter more mechanically. Children should create real costs and later possible support, lending pressure should affect risk/returns more visibly, and higher skill/education should open better job paths.

Death and inheritance are also meant to be part of the long-term loop, so I’ll keep improving that part too.

Thanks again for playing this far and for writing such a useful comment!!!

Thank you for playing and for the clear feedback.

I agree that the first few minutes need to explain the core loop better. I’m working on a patch that makes the opening tutorial and UI guidance more direct, so new players can understand what to watch, what to click, and why the pressure is rising.

I’m also adjusting the difficulty curve. The goal is to keep the early game readable, but make the mid and late game push back harder once the player understands the systems.

This feedback is very useful, and the next patch will focus on tutorial clarity and balance.

Thank you for the detailed feedback. This is very helpful.

Pause is now high on my priority list. I agree the game currently throws a lot of information at new players, and players need time to read without the clock moving.

I’m also planning an English clarity pass, especially for the early-game explanations and asset/tooltips.

The lending asset stats feedback is especially useful. Some of those numbers are not visible enough in the current UI, and I need to make it clearer where they are tracked and how they affect the run.

The age gating point is also fair. Work, business, marriage, and similar systems should unlock later instead of being available from age 0.

Thanks again for playing and for the encouragement. I’ll keep improving it.

Thanks for the report. The 2-5 second input delay is definitely not intended, and performance is now my top priority for the next patch. I’m investigating the click/input stutter and will push an optimization update as soon as I can.

Sorry you ran into this before getting further into the game.

Thank you!!!!!

好洞察,非常中肯的评价,我将很快修复这些问题并更新到下一个版本