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(+1)

OK so i can see the idea here, just the implementation is quite finicky.

with this my stand out is that its so concise with the design and i knew almost exactly what was up, the downside being that the growth of the spere is so fast and the game is over in 2-3 clicks. 

an alternative might be to teleport the character but every time the circle getts bigger and it becomes more random to teleport.
overall its a very solid start!

yes, i agree that there's not much meat on the bones of this design; it's over quickly because this game would be quite boring if it was too much longer. Maybe it'd last longer if it was a maze you were being chased through...

Teleportation is interesting, I'd have to replace the chase mechanic, as that'd be a trivial issue to solve.