Whoops! It's on the development branch, but I forgot to retroactively add it to the (old) main branch, and the release branch.
Recent community posts
yes, i agree that there's not much meat on the bones of this design; it's over quickly because this game would be quite boring if it was too much longer. Maybe it'd last longer if it was a maze you were being chased through...
Teleportation is interesting, I'd have to replace the chase mechanic, as that'd be a trivial issue to solve.
Very satisfying when I found out you could stick to walls. You might consider adjusting the variables on how often nukes spawn, and I think it'd feel nicer if the harpoon reeled you in quicker. Otherwise a great little game.
Nice! I'd like a reason to not just be clicking constantly, but otherwise fun! (also you should consider making the default game size on itch not be bigger than the standard screen, but that's not a design bit)
I aimed for it to be a short, repeatable game, so an enemy spawns every move. I think you're right though, there are too many enemies too quickly, and you don't get yo enjoy the puzzlely part