Cool idea! I loved the retro aesthetic of this. I often jumped into locks where nothing would happen and it felt a bit frustrating, and that mixed with the jumping on a slightly tilted floor not doing anything made the game seem like it wasn't registering my movements. But it was challenging and fun!
Viewing post in V1RUS jam comments
Thanks! We totally forgot the mention, you have a one second cooldown for hitting locks. That’s why when you tried to hit them, it wasn’t registering. We are sorry we forgot to mention that or add an indicator. It’s also true that I didn’t really take care of the floor detection for jumping, as it just uses Godot’s standard method, but has flaws on tilted floors, so that’s some things we could fix after the jam.