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(+1)

Thanks! We totally forgot the mention, you have a one second cooldown for hitting locks. That’s why when you tried to hit them, it wasn’t registering. We are sorry we forgot to mention that or add an indicator. It’s also true that I didn’t really take care of the floor detection for jumping, as it just uses Godot’s standard method, but has flaws on tilted floors, so that’s some things we could fix after the jam.