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Wow! Thank you for the comments on the technical aspect - I definitely put some hours in to this one

Its Unreal 5.5.3 (blueprint code) but as you can tell, I made an effort to really try and have the retro vibe. Turned down settings, disabled features and textures are I think max 128x128... mostly 64x64 (made with an app called Wally). Than 3D models, rigs and animation were all done with the internal Unreal Engine tools.

Thanks for playing!

Edit: Also most textures were Unlit - I still used Lumen that created a bit of atmospheric fog to the world/sky but pretty much no dynamic / global illumination lighting.

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Oh, ue 5?! I thought my box was no longer capable of anything 🥳

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UE5 is a beast but you can def rip out and disable a lot of the resource intensive stuff and use it for 2D / Low Poly / PS1 / Pixel era stuff =)

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Yes, I would like the UE to be more optimized and disable resource-intensive unnecessary things by default.