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EmberNoGlow

200
Posts
14
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5
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17
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A member registered Dec 30, 2025 · View creator page →

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Yes, that's the case when I made a souls difficulty level without even knowing about it 🔥

Hi! Burnout - that's a familiar feeling! I've even written many articles about it, which have resulted in a lot of heartfelt feedback. No, you're not an idiot; everyone feels happy when they read positive feedback! That's normal! The main thing is that you enjoy doing it.

Hi! 

100-150 hours?! You machines! There are 168 hours in a week, haven't you slept?!


Regarding mistakes, I can give you some advice:

Make the easy games, but do them well. You can even clone mobile/browser casual games (but add your own mechanics). Many, like me, get carried away by ambition.

Don't work yourself to the bone. It's for your own health. And besides, breaks increase your productivity.

Using task managers is a waste of time. Just have a clear plan (which is already automatic for game clones).

YOU DON'T NEED TO WAIT FOR ASSETS. Your team should have assigned responsibilities. One artist, one programmer, one sound engineer. THAT'S IT. If you have three programmers, then yes, it's chaos. And most importantly, MAKE A PROTOTYPE WITHOUT GRAPHICS FIRST! Because you'll slow yourself down. Making gray cubes isn't scary, it's effective.

Go for it!

The way to create games is to learn from your mistakes. Good luck in the future projects!

Oh, that's not a small number, I think you'll be in the top 1000! (It depends, of course, on what rating it is.) gg!

Thank you! The game is indeed a bit challenging for beginners, and I think a dynamic difficulty level would make it easier. But the skill will come with time ^^

Thank you! The music is the highest quality I found on OpenGameArt. It's so relaxing because by the end of the jam, I was hitting 10,000 score on easy, so I thought the game was really easy. So, after trying it a couple of times, you'll quickly gain skill, I think.

"The path of a true fighter"  🔥

Making games solo is hard! But still, great job! 200th place – I think it will be tough, probably practically impossible, but who knows, maybe luck is on your side, but whatever happens, it's valuable experience! Good luck!

It works - and that's good enough! 10 years in the industry... Where did you start? btw good game)

hi! https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4716343

Oh, very juicy! The visuals are simple; they could have used some post-processing, a bloom effect, to make them more vibrant! Yes, the browser has limitations, but that's something that would be noticeable on the lowest settings. I love music!

THIS IS JUST BRILLIANT! Great idea.

The controls are a bit overblown, but otherwise, the gameplay is pretty decent.

(1 edit)

Great job! And WOW, JUNIPER HERSELF COMMENTED ON YOUR GAME! Lucky you)

THIS GAME IS FOR BRACKEYS, MEANING IT'S READY-MADE, AND PUBLISHING READY-MADE GAMES FROM A YEAR AGO ON ANOTHER JAM IS POWERFUL! Questions?

Confidentiality level: 999%

Stealing someone else's code: Any%

Meanwhile: honesty is still a rare DLC in today's world

rofl 🤣🤣

Preface: This isn't a rate-for-rate thread. I'd love to hear how your jam went and have a genuine discussion about our experiences.

Hi everyone! Hope you all had a great jam!

How was it for you? Did everything go as planned, or did things fall apart halfway through? What are you most proud of, and what would you do differently next time?

This was my third jam. Funny enough, I ended up making my game in a single day after our original team plan didn't work out. That's jams for you - you never know what's going to happen, and sometimes you just have to adapt!

I ended up with a small game inspired by old mobile games, made in Godot. If anyone feels like taking a look, I'd really appreciate honest feedback!

Game: embernoglow.itch.io/spinning-squeezer (rate/4716343)

Looking forward to hearing your stories, and good luck with your future projects! 💕💕

hi! rate/4716343

Hey! This was my third jam, too, and I probably created my best game yet, thanks to the fact that I was actually a little late. It all happened because my team and I weren't getting along very well, so I ended up moving to another team and trying to make my own game, but everything went awry, and I ended up enjoying the chaos and tension. I made the game in Godot in just the remaining two days (to be more precise, I spent about 7 hours on it, since I took breaks and wasn't really into it). But damn, during this jam, I realized that YOU NEED TO MAKE SIMPLE GAMES, not masterpieces. This was a very valuable lesson for me, since my previous games were low-rated due to overly complicated gameplay. Anyway, if you're interested, click. I wish everyone good luck and growth in your projects thanks to jams like these!

gg! rate/4716343

thank you

thanks!

hi  rate/4716343

thanks!

ty

hey! rate/4716343

hi, nice game! mine: rate/4716343

Thanks

Yes! Game Jam is a multifaceted endeavor, and discovering something new is always a joy!

Thanks! Yes, the visuals need to be worked on.

Thank you! Yes, I greatly regret that this idea came to me so late. I think I'll use this project as a basis for future jams.

Yes, I would like the UE to be more optimized and disable resource-intensive unnecessary things by default.

hi! rate/4716343

hello! rate/4716343

Hey! I was also a bit disappointed with the topic, and this shitty topic had a negative impact on my team (which I left) because we were out of ideas. Seeing yourself on YouTube in a random video must be quite impressive! I wonder who the author and the video itself were? gg!

Hi! Teamwork really is something special! Good luck in the future!

Making games alone is hard. Especially when you realize that the jam is already coming to an end, and you've only begun! The illusion of control - I thought so too, but when I started working in teams, I realized that if you're too lazy to do things like particles, you can blame everything on your partner. And besides, the biggest advantage of working in pairs is that at the end of the jam, you can confidently blame your partner for doing too badly, haha, just kidding.

Looks cool! Staying up until 2 a.m. is tough, I think it's time for you to get some rest! But the main thing is that you enjoyed it!

Yes! Generating ideas is always difficult, so I sometimes clone many popular games and simply change their mechanics. In my opinion, this immediately gives me an idea of what the final game should look like.

Regarding levels: I think it's not the quantity that's important, but the quality and variety. Heck, guys and I still play Quake 3 on the 3-5 maps that we liked the most, and we've been doing so for a long time!

I'll definitely see what you've done there)

Thank you! I had the same idea about floors, but the more I tested the game, the more I got used to it, and for me it seems easy. It's all a matter of time 🎈

Oh, ue 5?! I thought my box was no longer capable of anything 🥳