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EmberNoGlow

85
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7
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17
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A member registered Dec 30, 2025 · View creator page →

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Learn to read. I don't have discord

Hi. I'll be making an FPS on Godot. Learn more.

Hi. I'll be making an FPS on Godot. I don't have a Discord account. Can you contact me via email or bsky? Learn more.

Okay, are you still free? Send me a DM on bluesky or by email.

Google is an even better option. No thanks.

Hey, I'm planning on making a 3D game, but I thought you could be helpful! What exactly can you do? Here's my topic

Hi, I'm planning on making a 3D FPS game in Godot. More details -  topic

You have too much ambition.

I already told you. Discord requires a phone number for verification, so screw it.

Can you read dude, I don't have Discord

I mainly make tools for Godot, check out github,  & bsky

I'll think about it. In any case, you need strong skills. If you're a beginner, I think you'll have a hard time.

I wrote that I'm looking for a team, not just joining. Perhaps I misunderstood: are you looking to join me, or do you want me to join you? As I said, I'm making a 3D game. Could you tell me more about your skills?

Oh, that looks interesting. But it'll still take a while to attract an audience, so we'll see how it goes.🧐

Hi. I'm a Godot developer (middle-level) looking for a team for this jam. I'm planning on making a 3D game. You can check out my profile if you're interested.

Anyone interested is welcome to join me, whether you're an artist, programmer, level designer, or just a gamer. Any help would be greatly appreciated. 👋

Contact me via email - EmberNoGlow@proton.me; or BlueSky - @embernoglow. I don't have a Discord account btw.

nonsense. imho, redot didn't add anything particularly useful to the original except for its theme and the name change. Sure, I read about some features and core tweaks, but I'm a user and don't see any difference.

Thanks! I actually made pillars and the landscape myself, so it's technically the same artist. But yes, the outline wasn't exactly a successful approach (I probably did it to avoid the impression that the object couldn't be easily identified on screen, although that's probably unimportant).

Good graphics. gg

good job 😘
But as a "shader addict", lol, I can say the game looks a bit dry. I'd like some fancy effects and a super render... Oh well, it's fine as is, the main thing is that the gameplay works. 👌

My:
https://itch.io/jam/game-name-game-jam-1/rate/4461687
https://embernoglow.itch.io/skyless

Thanks for criticism.

Yes, I was thinking about music, but when I was browsing OpenGameArt for music (I was too lazy to write my own), imho there was some garbage (Disclaimer: I respect the authors' work) with a CC0 license. I didn't feel like scrolling through a long list, so I chose the only thing that sounded good and wouldn't trigger a DMCA violation.

Regarding the collisions, I don't even know why it happened, but on the last day of the jam, everything broke 😭, and that's why so many strange bugs appeared. I'd really like to fix these bugs, but I don't know what caused them. Long story short, I'm burned out and, unfortunately, I've lost all desire to create games. 😪

My game has a style that combines prerendering I did in Blender and real-time rendering + it's a 2d game.

https://itch.io/jam/game-name-game-jam-1/rate/4461687

Hi! https://embernoglow.itch.io/skyless

I'm just thinking. Maybe not well. (¬_¬ )

Thanks!

This is a strange logic, since Redot is almost compatible with Godot, so if you open a Redot project in Godot or vice versa, tweak it a little, the player will not notice the difference, imho. How do you check that it is 100% made on Redot & not on Godot?

Thank you!

Thank you! But your game is better.😋

Thank you! Your game is interesting!

thanks

Good job! I like the gameplay. Here's my game: itch.io/jam/game-name-game-jam-1/rate/4461687

I couldn't make the game. I forgot about the jam. 😪

I hope you'll continue making jams in the future? I'll be waiting.

I suspected the combat system would be clunky, and it was probably a mistake to do the graphics first and then the gameplay. I didn't have time to define the transitions. The game has a dash, and if you perform a quick attack after the dash, you can fire a projectile. I don't think I described the gameplay at all in the game description 😅 I don't know if it's laziness or lack of time, but I'll fix this in future projects.

Oh, I like this font. What's it called? Nice work.👌

Looks good!

😎

I know that feeling so well! It's true, we all learn from our mistakes! Your game is a great growth ground. Keep up the good work! 😎

Good job 👍

Thanks for sharing!

Thanks very much!