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EmberNoGlow

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A member registered Dec 30, 2025 · View creator page →

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Thanks! I actually made pillars and the landscape myself, so it's technically the same artist. But yes, the outline wasn't exactly a successful approach (I probably did it to avoid the impression that the object couldn't be easily identified on screen, although that's probably unimportant).

Good graphics. gg

good job 😘
But as a "shader addict", lol, I can say the game looks a bit dry. I'd like some fancy effects and a super render... Oh well, it's fine as is, the main thing is that the gameplay works. 👌

My:
https://itch.io/jam/game-name-game-jam-1/rate/4461687
https://embernoglow.itch.io/skyless

Thanks for criticism.

Yes, I was thinking about music, but when I was browsing OpenGameArt for music (I was too lazy to write my own), imho there was some garbage (Disclaimer: I respect the authors' work) with a CC0 license. I didn't feel like scrolling through a long list, so I chose the only thing that sounded good and wouldn't trigger a DMCA violation.

Regarding the collisions, I don't even know why it happened, but on the last day of the jam, everything broke 😭, and that's why so many strange bugs appeared. I'd really like to fix these bugs, but I don't know what caused them. Long story short, I'm burned out and, unfortunately, I've lost all desire to create games. 😪

My game has a style that combines prerendering I did in Blender and real-time rendering + it's a 2d game.

https://itch.io/jam/game-name-game-jam-1/rate/4461687

Hi! https://embernoglow.itch.io/skyless

I'm just thinking. Maybe not well. (¬_¬ )

Thanks!

This is a strange logic, since Redot is almost compatible with Godot, so if you open a Redot project in Godot or vice versa, tweak it a little, the player will not notice the difference, imho. How do you check that it is 100% made on Redot & not on Godot?

Thank you!

Thank you! But your game is better.😋

Thank you! Your game is interesting!

thanks

Good job! I like the gameplay. Here's my game: itch.io/jam/game-name-game-jam-1/rate/4461687

I couldn't make the game. I forgot about the jam. 😪

I hope you'll continue making jams in the future? I'll be waiting.

I suspected the combat system would be clunky, and it was probably a mistake to do the graphics first and then the gameplay. I didn't have time to define the transitions. The game has a dash, and if you perform a quick attack after the dash, you can fire a projectile. I don't think I described the gameplay at all in the game description 😅 I don't know if it's laziness or lack of time, but I'll fix this in future projects.

Oh, I like this font. What's it called? Nice work.👌

Looks good!

😎

I know that feeling so well! It's true, we all learn from our mistakes! Your game is a great growth ground. Keep up the good work! 😎

Good job 👍

Thanks for sharing!

Thanks very much!

cool job!! My: https://itch.io/jam/game-name-game-jam-1/rate/4461687

I simply didn't have the time to churn out another model + animation + camera + render 😭. + each rendering consumes too many resources on my GPU (integrated Intel graphics 👎).

Thanks for sharing! Your game looks interesting. Indeed, I spent five days on the graphics, and the programming was probably even easier than finding the right parameters to make the game feel responsive and smooth.

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Hey everyone! How was this jam for you? What were the highs and lows? 😃

This is my first game jam, and I created my first game (though I'm no newbie!). I learned a lot, overcame many challenges, and realized that a rough prototype is better than nothing... lol. My game has already left the prototype stage, and I'm happy with the result. I think I could have done better, but it's a great growth spur nonetheless! 😎


Now tell me (and show me!) what you did at this jam - what you learned, what failures you encountered, and what were your personal victories? 🤯

Hi! I created a game inspired by Hades. I think it turned out pretty well, but it could have been better, and this is just my first jam! https://itch.io/jam/game-name-game-jam-1/rate/4461687

Hey, in short:

1. "Designing modular and reusable systems" - use existing ones, or ask AI for help if it's an easy task.

2. "Assets, tools, or workflows that can improve development efficiency" - again, use ready-made ones, lol, and don't be afraid to borrow other people's code.

3. "How we can make UI controls and transitions more practical" - It depends on your needs. I develop in Godot, and it has a wonderful tweens system. They let you quickly set object properties, like the alpha channel of text to fade it in. The beauty is that it requires minimal manual control - you only need to write two lines of code and you're done. You can even wait for the tweens to complete using await or even loop them. I don't know if Unity has something similar, but it's really useful.

4. idk

5. "How to better manage scope and actually finish projects" - while creating my game during this jam, I also overdid the scope, and I realized that the main thing is to get things done. And once you've done it, that's secondary. Don't be afraid to add features, assets, graphics, sounds, and all that. It might be a bit clunky, but it'll work. I realized it's better to get it done somehow than to put it off until later, thinking, "Oh, I need to make a super system here with advanced, well-documented code."

Hi! Your game looks attractive! My: https://embernoglow.itch.io/skyless

rated, good job, my game -  https://itch.io/jam/game-name-game-jam-1/rate/4461687

Thanks for the feedback, and yes, I had this idea, but I never got around to implementing it (or was too lazy 😪).

Well, actually, you're mistaken, as I was able to run it at 20 fps by reducing the window size as much as possible. It would be great if you could create a settings menu where I could choose the resolution or stretch the game to full screen even at a low resolution.

rated
embernoglow.itch.io/skyless & itch.io/jam/game-name-game-jam-1/rate/4461687

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rated  : d

my: embernoglow.itch.io/skyless & itch.io/jam/game-name-game-jam-1/rate/4461687

No, the graphics card can't affect web assembly startup. The game crashes during the loading phase, so the error could be in the game code itself, or Unity may have built your project incorrectly by making an error in loader.js, idk

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I can't try the game because the web build won't run. 

An embedded page at html-classic.itch.zone says 

Error. Cannot read properties of undefined (reading subarray) at https://html-classic.itch.zone/html/17173772/Ensnared/Build/

Ensnared.loader.js:1:116413



I downloaded the game for Windows, but it runs at 5 fps on my Intel 4000 HD graphics (integrated graphics aren't designed for such modern games).

That's why there's so much competition there due to its popularity. You could have chosen itch.io and invested those $100 into finding a team instead of publishing on Steam. I've seen a lot of good games there, but they literally lost out because no one knew they existed.

Is the offer still open? I want to join. My Github: https://github.com/EmberNoGlow

Publishing a game on Steam is not free.  So you won't be able to recoup the costs of it since it's free, and making it paid for this purpose is pointless since it's free, lol. You'll need to spend a lot of time and effort refining it to make it worth the $100. And if not, what's stopping you use itch.io?