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Hey Tief, thank you for the feedback!

I had another comment ask about health bar. To be honest I played it so much before submitting that I didn't even think about it.  The progress bar at the bottom shows the player's rotation speed and is also their health.  Collisions with voids act as hits, and the meter decays over time, and the coins fill it up.  When it hits 0, that's when it's game over.  

Yes I think the lag spikes are probably unavoidable, my last game had horrible lag in browser as well.  I did add a little optimization for the web build.  If I develop it further I'll add options to turn off particles, the distortion fields, and the color effects.

Oh the bar was for spin and hp???

I was totally thrown off by the fact the bar filled up a few times before jumping right back to the middle where it started, as well as, how it seemed to me, like the special bonus point period started randomly after completing the bar and then the bar fell drastically so I assumed it was a kind of timer plus point counter thingy, but did not connect it with hp at all... and to be honest, I don't know how to gain or lose spin, I just kinda assumed it always spun somewhat randomly without me having any real influence or it having any effect...