Thank you!
Starboard Bow Games
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Thought this would be interesting for everyone to see how the games made in this year's jam broke down:
Godot - 32 games
Unity - 24 games
GDevelop - 5 games
GameMaker - 4 games
Unreal - 2 games
RPGMaker - 2 games
Scratch, Ren'Py, Love2D, and PyGame had 1 game apiece
There were 24 games that I could not definitively source
I got these numbers running a Python script that looked at the URLs and searched for itch's "Made with" table, and extracting the data. I looked up unknowns myself - I only moved a game from "Unknown" to an engine if I was 100% sure it was (for instance, "Unity" was mentioned in a tag, but not the "Made with" section, or I booted it up and saw "Made with Unity/GDevelop/etc.").
This isn't a scientific study so if my results vary from yours, I'm probably wrong. I was just curious to see how everything broke down.
This actually was a fun little run. Like Akrila I got to the Reaper but I had no idea it was going to have a memory aspect.
XP orbs need to be changed; the light blue barely shows up on my monitor and blends into the snow!
You got a ton done in just a few days any it looks like you're actively developing it with more characters planned for the future. I'm interested to see where this heads!
It was a fun game, especially after the first few runs where I understood what I was doing.
Others have pointed out but man the start menu is a bit overwhelming when you first load up the game.
One little touch I loved was the outline of the timer started spinning more and more frantically as the timer counted down. That and the music speed up led to me feeling rushed (in a good way!)

