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Starboard Bow Games

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A member registered Jun 06, 2025 · View creator page →

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Thank you!

Thank you!  I had this idea kicking around in my head for a while but wasn't sure how I'd make it

<3

Thought this would be interesting for everyone to see how the games made in this year's jam broke down:

Godot - 32 games
Unity - 24 games
GDevelop - 5 games
GameMaker - 4 games
Unreal - 2 games
RPGMaker - 2 games
Scratch, Ren'Py, Love2D, and PyGame had 1 game apiece
There were 24 games that I could not definitively source

I got these numbers running a Python script that looked at the URLs and searched for itch's "Made with" table, and extracting the data.  I looked up unknowns myself - I only moved a game from "Unknown" to an engine if I was 100% sure it was (for instance, "Unity" was mentioned in a tag, but not the "Made with" section, or I booted it up and saw "Made with Unity/GDevelop/etc.").

This isn't a scientific study so if my results vary from yours, I'm probably wrong.  I was just curious to see how everything broke down.

What did you make this in?

I loved the simple graphics, and puzzles were always intuitive.  But I really felt this could have benefited from letting the player choose when to duplicate themselves, rather than just waiting on the timer.

I hard-locked the game on the cannon level, launching myself (presumably) into the stratosphere with no way to come back into view.

Fun atmosphere. I liked the completely wonky screams, splats, and mouth-made cannon noises

Music direction was great and really captured the emotion of the story.

Fun little platformer.

Regarding the background - ALL I think you needed to do for a little more visual clarity is lower the opacity so the colors didn't POP quite as much as the foreground/platform colors.

Other than that it was really well done.

IDK what to say - simple and very charming.

Probably the best audio feedback for this jam - the rising tone for each fruit, then combo bonus. Mixed with the distortion shader on deja vu and I got that dopamine hit!

My only criticism is I don't think there is a fail state / game over.  

WHO WAS ORANGES?!

Took a while for me to understand and then it clicked!

Graphics and sound were on point; a few more levels might make a full puzzle game experience

Great visuals.  Fun autoscroll platformer where you are going DOWN, not up.  

Like others mentioned, I got stuck in the tree at some point :(

Super cute cat sprite.

Initially I couldn't see what was triggering alarms - I had to move the window into my second monitor which made it a bit more obvious what was going on.  SFX and music would raise make this next level!

This actually was a fun little run. Like Akrila I got to the Reaper but I had no idea it was going to have a memory aspect.

XP orbs need to be changed; the light blue barely shows up on my monitor and blends into the snow!

You got a ton done in just a few days any it looks like you're actively developing it with more characters planned for the future. I'm interested to see where this heads!

It was a fun game, especially after the first few runs where I understood what I was doing.

Others have pointed out but man the start menu is a bit overwhelming when you first load up the game.

One little touch I loved was the outline of the timer started spinning more and more frantically as the timer counted down.  That and the music speed up led to me feeling rushed (in a good way!)

Fun little Brotato-lite.

I think audio may have been glitched, the synth feels oddly off-beat with the drum loop.  And I really think the ranged attackers would benefit from some telegraph that they are about to attack.

That said, I did have fun!  We will bring justice to the ninja.

Well played.  Loved the background music and happy fun SFX while preparing the apples. Could use more apples though...

I liked it. Music was very relaxing. I feel like a little audio cue when you click the basket to finalize the order would have been helpful (I know the smiles were the visual feedback, but maybe just a little cash register for good or quick negative sound for wrong).

I liked the atmosphere and player animations!  Nice game and the different dialogue choices made me want to replay to see if they affected anything (or at least just what would be said!).

I liked this game - retro CRT monitor look was on point!  A nice implementation of the deja vu theme.  Overall I liked it, though I feel some of the longer screens would have benefitted from a checkpoint, but totally understandable considering the game jam restraints!

I LOVE the duck animation!  In game graphics were very good!

It's already been pointed out that some of the box physics was a bit...wonky.  Nothing game breaking but worth looking over if you develop it further.

i can imagine LOL.  Thanks for checking it out and hope you got some sleep in !

Totally agree.  I chose PyGame as a learning experiment (I usually work in Godot), and it just so happened that this jam came along.  Godot is definitely a more robust way to make games, IMO.

Thank you for checking it out!

Thanks!

Oh what a cute little run around game.  Enjoying my farm.
NOW I HAVE AN AK-47!!!

Thank you!  

I appreciate the compliments and understand the criticism!  I’d thought of ways to tackle just spam clicking back to cheese, but couldn’t really work it out in the jam with my work schedule.

Thank you! 

Thank you for the feedback

That means a lot!  I don’t consider art my strong point!!

Thanks for playing!

Hey it works, that's the important thing!  I just published my first game on here because of this jam. 

Really cool idea!  You planning to add some more levels?

Playable in browser!  My first released game of something that is not a tutorial.