That’s not a bug, it’s a feature!
Starboard Bow Games
Creator of
Recent community posts
Hey man! Congrats on high score!
Damn no idea how you can clip out of bounds! The walls literally have no gaps in them so it shouldn’t be possible. I have never seen that in playtesting…
The only damage taken could be from the first few levels; when you fill the spin meter it resets around 40%. It is always decaying. I need to make it more clear in future updates.
Cobra2D is my own custom fork of Godot.
I had a great time participating! 3,530 entries is absolutely nuts (out of an initial 14,000+ people that JOINED the jam)!
Overall, I ranked #724. Audio and Enjoyment were 350 (thanks ELV Games!) and 462. My lowest scores were still in the top 50%. I will take it. Spinsanity outperformed all my previous releases and got more views and browser plays in two weeks than my previous game got over five months!
My first game jam, I really did not participate with the community, so I took that to heart in my last jam and this one. I felt a bit bad because between work and school I was tied up a few days during the voting period, which I think hurt my momentum. Like others have said, networking during/after is sometimes harder than working on the game itself!
I don't know if it helped or hurt but I tried to give feedback to games when I played them. This lowered the number of games I could play in a sitting. I tried to be constructive and offer actionable advice, but part of my wonders if I upset anyone because my rating distribution seems lower than I'd think considering the feedback received.
That said, I am happy I participated. There are SO many talented people in that submitted, and a ton of games that I played where I said, "this isn't a good game for a game jam, this is just a good game." Looking forward to the next one!
Thanks for the kind words!
The initial void spawn is regulated by RNG. I think it starts at 40% chance then goes up per level to spawn one. There is also a $DeathTimer in the background that on timeout spawns a void - this was initially to keep the game moving.
The leaderboard is ran by a 3rd party backend. It was…relatively easy to connect. I really wanted that because I feel the game is a bit mediocre on meta progression gameplay, and the thing that’ll get people to continue to play is the leaderboard
Oh this is really cool!!
I had no idea what I was doing at the start and I think part of that is because, though it isn't a complex game, there are a few mechanics you need to understand before you get started and it's tough just reading that in text. But once I got the hang of it I really enjoyed it!
This gives me the same vibes as Libra, the Glorious Distribution with its chill vibe. Its a really small game but I find myself going back to it to replay it when I want to chill!
Hey Slime! Just checked out NDDoaZ.
I couldn't get the game working reliably in the browser (it would open but I had no controls). But I downloaded the Windows version.
I liked the sprites and general aesthetic of the game. But I was having difficulty with hitting the zombies without them hitting me as well. As others have said, a title screen / game over screen would be preferable to just popping into the action (and the game closing at game over) but it is great that you finished something out for the game jam and got it out into the world!
"He's too good at spinning, call the cops!"
Some games, you play them and they have that "it" factor. I had so much fun playing this and I think the whole package is more than the sum of its parts!
I laughed a few times from the intro, the opening initial spin, and when the progression starts. Seriously well done
This might be the first game I have seen interpreting the theme as "spinning in their graves"
It was very funny and I had a good time. Others have said about the same things I would for feedback.
I will point out this does not go into full screen mode as intended and I had to cheat by making my browser larger. You can fix it in Godot by changing the Project Settings > Display and there's a selection there you change to Viewport. This did not affect the playability of the game!
Well your page was not joking that attack speed is broken LOL!!!
I really liked the old school Windows95 theme you were going for. I really wish you would have turned off the monitor by clicking the monitor power button for a little meta humor/personality but totally understand that not being there.
A fun little game
This was a really cool puzzle platformer. I really liked the sprite for the top and the music, especially the later levels.
My only real suggestion is I wish the spikes were more menacing - they looked like Crayola crayons and I didn't realize they were a hazard at first.
For what it's worth I had no issues with motion sickness or dizziness.
Hey MoranDev! After I got the hang of it I was slinging pizzas with the best of them. Funny enough, my very first game jam I submitted a game called Rewind Pizza with a similar match the orders vibe.
There were a few visual bugs - I think HAM came out of the PINEAPPLE bin, and the Pineapple Bin looked empty. Also a 3rd prep station used the sprite for the dough station. None of this affected the game's playability that much.
"It's time to spin the wheel!"
I ended up downloading this game and checking it out. I am really glad I decided to check it out. I loved the music and the voiceover lines, and I thought it was cool that you actually had at least two platforming challenges and different voice lines for a little replayability!
The biggest thing I think you can improve is letting the player spin the wheel! Even if it is just a button that says "Spin" because it gives the player a ton of agency and feels much better.
I was unaware that the player could double jump. It makes sense with the hat twirl, but there were parts I thought were impossible at first because of this. I also think it needs some optimization because the fans on my laptop were absolutely cranking!
Other than that good job! Cool to see someone making a game on Unreal.
Hello,
This is also my 3rd game jam. For what it is worth I feel like I have gotten better for every one that I have done. I think it is absolutely nuts that 14,000+ people signed up, and 6,000+ finished games. Just the sheer audience here has made Spinsanity my best release so far (it basically outperformed my last itch.io release in 5 days what took my last game 5+ months!). Everyone has been great about giving constructive feedback and useful advice!
"My game isn't playable in the browser and has to be downloaded" - Unfortunately this is a kiss of death for any game jam, not just this one. It adds a lot of pain points:
1) The browser might stop the download saying "Not many people have downloaded this, are you sure?!"
2) Windows Defender might stop you from even opening the file
3) While I'm sure there aren't many bad actors, the threat is always in the back of the mind "Maybe this is malware."
The first two you have to manually override. It isn't hard but it's just an extra step, and a place for someone to say no.
I really enjoyed this game. I really liked the visuals, and I think it was perfectly scoped for a game jam!
I think it needs to start out a little slower, so then it can ramp up the speed/difficulty, but that might be a skill issue on my part. Though the music was good, I don't think it quite fit the mood that I felt when I was playing. I was most definitely NOT in zen mode LOL.




