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Tiefseeorca

85
Posts
2
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A member registered 41 days ago

Creator of

Recent community posts

Oh the bar was for spin and hp???

I was totally thrown off by the fact the bar filled up a few times before jumping right back to the middle where it started, as well as, how it seemed to me, like the special bonus point period started randomly after completing the bar and then the bar fell drastically so I assumed it was a kind of timer plus point counter thingy, but did not connect it with hp at all... and to be honest, I don't know how to gain or lose spin, I just kinda assumed it always spun somewhat randomly without me having any real influence or it having any effect...

Very simple, easy to understand, just not a lot to do. It might just be my luck, but the difficulty curve seems very... steep. So once it gets to 100, and it just doubles every time, it felt pretty difficult to keep up with it

Pretty fun puzzle game! I don't think I got through all the levels but there are quite a bit. I'm impressed you thought of all of these! Some kind of ambient background sound would be nice, but apart from that it's very enjoyable!

After spinning for over 30k units and absolutely nothing happening I find out that I can change time and reading through the page tells me that I now have to travel 25k units back... there should probably be a border, if things can only spawn between -5k and 5k, and any kind of tutorial ingame

I found the damaging to be a bit inconsistent on whether I take damage or the enemies, but it'sa neat idea to have that decided by speed

The spinning is mostly present in the only consistent way to dodge the white cats, cause you have to do some spinning around to avoid them, but yes, there could be some additional spinning here and there. Thanks for playing!

Are you sure you didn't run out of yarn or accidentally missed a cat? 'Cause you're definitely not supposed to die to the cookies, that would be a bug

If you knew how long I sat in endless mode after I added it...

I'm really glad people like the fish. It was the second last addition besides the final menu screen and it could probably be a little more effective, but I'm glad you had fun :D uhm I mean, glad you made it alive, this is serious after all

Nice concept, I love the music in worm mode, pretty difficult, and that's about all there is to say for me. I liked it, it was sweet and simple.

Only thing I'd recommend for future games, and that is a bit of a personal issue not a game design issue, is to avoid using Z/X controls if you can expect the game to be played by an international audience, because keyboard layouts are not all the same, and German keyboards have z and y swapped to English ones so I always have to try out how it was implemented and if I actually have to press Z or Y and it's rarely in the comfortable spot next to X -v- I've encountered this issue in so many games already, just a personal gripe...

The pixel art is gorgeous, if you did all of that yourself that's amazing, definitely keeping that as future reference.

The game is probably inspired by Getting Over It isn't it xD I had a lot of fun. The intro is also funny, and all in all this is a very good short game!

Could use some indicator ingame that you can use AD to walk though, I initially assumed you could only use your sword ToT

How does Bro have the reflexes ToT

Guess I'll never see how he comes back home, this is way too hard for me. Though until the ISS you could just literally fly straight up and tank the hits...

This is definitely a very serious game

I suppose more feedback to the player already goes a long way. Some kind of sound or visual effects to a boost apart from just the boost itself, some kind of health display for yourself and the opponents, something that lets the player understand what is actually happening from any given interaction

This game is amazing, to make all this within just a week?? The graphics are great, the music could probably get annoying after a while but it fits well, the gameplay is honestly pretty fun, all in all there isn't much I can say to this other than wow

I can tell it's a pretty cool puzzle game, just not my cup o' tea. The art is very cute though!

My finger feels funny... Very cute idea, I just wish it held on for a few more days than 5

If the leaderboard actually is online, it probably should display the same account twice xD

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Really nice game, got a 4533 second try so I'm happy with that for now. Are you actually saving the scores on some server or is everything just local storage and imitates a scoreboard?

The gameplay is a lot of fun, though I often don't exactly know what's happening xD I have no clue what triggers the bonus point times, or what the roulette at the bottom does. Any kind of display for how many hits you can take would be nice. Is it three? I only remember three that's for sure, but in my first attempt it seemed like more

I did occasionally get some pretty bad lag spikes which was weird, but not too often

I assumed the damage worked that way, but I only ever lost any exchange xD

The ability idk, it just felt like it did nothing. So if it did give a faint boost I didn't notice

Me on one HP halfway through the ending absolutely sweating: xD

That... sure was a plot twist lmao. One thing: The text at the start was there for like a second and immediately disappeared so I couldn't even read what it was about apart from world stopped spinning, but apart from that, you really got me, I thought the drilling was the entire game ToT did not expect that

Thanks for playing!

This game is one of the few that I will actually keep saves somewhere for future inspiration. It's so fun to spin through all these waves of enemies, and the full boss stage is a neat hidden detail! Maxed out my skill tree, was a lot of fun. I do have two minor gripes though, which would be the mouse used for moving and attacking. It felt really weird to try and move anywhere while also spinning to attack, especially since you can't even see your mouse anymore later on, I almost accidentally left the page by clicking at the wrong time. And the other would be that the sword drag definitely feels a bit odd and I'm glad that upgrade to it exists.It's a bit jarring to have your attack just stop on you mid wave, maybe reducing it a bit all the way through all upgrades would be nice.

Definitely nauseating, I'm glad it only has three levels so far lol. The idea is great though, I wonder if it could help if the player didn't spin with it, and most importantly always stayed centered. Having the camera be more smooth is a ncie feature for many games, but in this case I think it was more disorienting and gives your eyes no place to focus, because the actual center point always moves around the place depending on orientation AND momentum. I also wonder if making the world start rotating slower and speed up would help ease the brain into it

The idea is very interesting, spinning to recharge and planets as defensive towers, but it's pretty hard xD

The asteroids are easy enough but as soon as those bosses turn up third wave I just get destroyed immediately. I think the sun should have a good bit more of HP, or maybe even all planets, and the max charge for Mars should probably be a bit higher. Prices would also be a thing to consider, given how the sloar flare will destroy your first planets exactly before the boss arives

The physics and effects feel fun to bounce around, but I definitely don't get how to defeat opponents lol, I also don't think the ability works... the game over screen having buttons in some different language was definitely unexpected, luckily not hard to understand what they're saying

The art is silly and the story is definitely one of its kind (How could the queen be so evil >:( ) but I don't really get the supposed strategic part of customising your wheel. It might be a good idea if the player had some influence on what the wheels land on, because right now it's just pressing a button and see what happens. That would probably do a lot already

The idea seems nice, unfortunately I don't have anyone to play it with. Although, currently it seems like you can only ever play one mini game before you get stuck and have to reload the page, which seems a bit annoying. And the big wheel where you have to avoid red I found it very hard to even move at all, so those might be two things to look into if you're gonna continue this

Unfortunate that this game didn't make it all the way, but it seems rather ambitious so I'm not surprised. From what I can tell the mechanics are interesting, there just obviously is a lack of content to use them in. But I believe the vision was great

Yup, I lost. That's about what I expected with my luck ToT

This tornado can just push entire buildings, moving has never been this easy ToT

When the game doesn't let you pet the cat u_u

Yeah the graphics are low resolution but at least that made them easier to work with xD I mostly put a lot of time into the title screen when the game was already finished, but I wanted to focus on programming and learning Unity with this one so I'm glad I didn't have to animate high resolution cats lol. Definitely something I would change if I were to remake this game

The theme is actually also hidden in the (intended) way to dodge the white cats, you can do some spinning around with it. Glad you enjoyed it that much though!

This game is hands down amazing, probably the best I have played so far. Level 5 is by far my worst nightmare, in a good way though xD. The concept is a lot of fun and the execution is great. The hooks are a bit difficult to use, but that's exactly what I enjoyed about this. Struggling to find your way up some ledges, oh man. I would absolutely love if this was a full game 

It's a really cute, albeit very short game. I like the art style, the concept is nice, honestly it's only really missing some music and more "levels" and mechanics, but what's there already is nice

Thanks for playing!

I'm glad you liked it! I appreciate someone liking the lil' jokes

You gathered 15 whole cookies! I'm impressed.

You have Kishan02 to thank for that, he made the music and had the brilliant idea to use Meow Synth for the melody. Couldn't have worked better xD

You are probably the first person to actively notice the music swaps ToT I had so many people playtest and none of them could point that out...

There's also a change when some conditions are met that make the music a bit more intense, usually when a white cat speeds up, but I'm just glad anyone noticed that detail at all xD

Yeaahh the spin dodges were initially unintentional, but as soon as I noticed I knew we had to lean into it xD

Glad you liked the game :)