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If this game isn't top-rated, it's literally a hidden gem. And like a good isopod, I'm glad I found it :)

Cool art, lots of variety in locations, secret spots. A lot of work has been done in this regard!

The only thing that bothered me was the checkpoint. I guess I'm bad at platformers (or the game needs more forgiving timing and input buffering), so I ended up putting off playing through to the end.

I'd also like a story. Yes, it's a jam game, but in the N64 atmosphere, I think it's important to have a funny character talking nonsense :)

But I'm very happy with the game; I even forgot that it was a jam game, not just a cute platformer I found somewhere.

(2 edits) (+2)

Same vibes :)

(+1)

Thank you for playing!! I'm glad you like the locations :)

I tried to make checkpoints nice and not too common but not too difficult, but others I didn't make their shapes good enough so I have a lot to learn about them! When the jam ratings end I'll go through and touch stuff up like that! :D

If you are able to describe the checkpoint(s) you had a problem(s) with, do let me know btw! That would be very useful to write a note about on my end for later. I have a video on the game page you can use for a timestamp if needed :D

Also forgot to respond to the story part! I was considering adding a story to this, with a cutscene and some NPC in the map for this, but I ran out of time sadly :( It would be cool to flesh out the world with more dynamic stuff like that between the player and other characters though for sure!

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5:48

There are a lot of places up there where it's very easy to fall back to the very beginning with a small mistake.

As I can see from the gameplay, it was difficult for me because I hadn't mastered the jump after hitting the ground properly. More precisely, I didn't notice that the height of this jump also depends on the degree of the jump. I don't know if there was no tutorial, I'm not paying attention, or I'm just stupid :)

But the game can be completed without or almost without this jump, albeit with difficulty. It's cool that the mechanics are so deep, of course, but it would have been better if they'd FORCED me to learn it.

(1 edit) (+1)

Ahhh that one yeah, the castle is a sort of mini "Foddian" section which is why there is only that one checkpoint. However, I was considering adding a second checkpoint after you do the two jump pads in the wooden side section (where you jump through the holes). I may end up doing that at least since that's roughly half way up :) Thanks for the info!

As for a tutorial, there "is" one, but it's more so the starting area and the signs, but they can be ignored/not seen so I need to do another pass on that for sure!