Thanks for the feedback!
Unfortunately, I didn't have time to make the font and PC version of the game. But it's a classic story for jams :)
I am glad that you appreciated the style and atmosphere!
And thank for playing!
Great gameplay idea! And a good idea to split the game into three different rounds. It's a shame there are only three :)
The only thing is, it would be nice to have events or cards that manipulate the deck or the cards in the players' hands. Because the strategy of holding on to one safe card until the end is too effective.
But within the context of a jam, it plays great!
You have prepared a great dish, chef!
The most interesting interpretation of the theme that I have seen so far! And a fun game in itself.
The only drawback is that the sight is too dim. I was constantly shooting past, even at point-blank range, because I couldn't see if I was aiming correctly or not.
However, it's a great game and I had fun!
There's something funny about the volume settings not making the rooster quieter :)
A nice idler for “playing on a second screen”.
Unless I would like to open some optimization tools. And it’s worth teaching the player better how and what works. It took a while to figure it out.
But for a jam game it's a good job!
It's great how you manage to create visual variety with minimal resources using simple techniques (color changes, shaking).
The game is enjoyable, but the enemy behavior could use some work. Right now, they just all stay in a group and chase me. More enemy variety would greatly improve the game. Also, the shooting enemies appear too late.
Also, either I didn't notice, or it's not shown anywhere whether my weapon is loaded or not.
Anyway, it was fun. Good job!
I had a great time playing this game. The only real problem is that it's too easy. While swinging your sword like crazy is fun, I'd like more interesting challenges. The mouse dash isn't very convenient. I ended up not using it. Because the game is so easy, I think I missed most of the enemies and mechanics.
The art is lovely!
And I'll try to make sure that "losing control" during an attack, because you're not actually hitting, just swinging in all directions, is a really fun mechanic!
I tried, but I still couldn't figure out how to play. There's a severe lack of audio and visual feedback. That would have helped me understand the mechanics better.
However, I want to note that the scene from the photo (or whatever it is?) is nicely put together. And the balloon-blowing mechanic is fun (but it's sorely lacking in sound!)
In any case, well done for finishing the game!