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(2 edits)

5:48

There are a lot of places up there where it's very easy to fall back to the very beginning with a small mistake.

As I can see from the gameplay, it was difficult for me because I hadn't mastered the jump after hitting the ground properly. More precisely, I didn't notice that the height of this jump also depends on the degree of the jump. I don't know if there was no tutorial, I'm not paying attention, or I'm just stupid :)

But the game can be completed without or almost without this jump, albeit with difficulty. It's cool that the mechanics are so deep, of course, but it would have been better if they'd FORCED me to learn it.

(1 edit) (+1)

Ahhh that one yeah, the castle is a sort of mini "Foddian" section which is why there is only that one checkpoint. However, I was considering adding a second checkpoint after you do the two jump pads in the wooden side section (where you jump through the holes). I may end up doing that at least since that's roughly half way up :) Thanks for the info!

As for a tutorial, there "is" one, but it's more so the starting area and the signs, but they can be ignored/not seen so I need to do another pass on that for sure!