I quite like this concept actually, but I think the spinning doesn't seem to add extra speed or anything, so in terms of it being in the game, I feel it is a little tacked on
I see some effort to create the game though for visuals and event change in theme.
Viewing post in Very Serious Chair Test jam comments
Thanks for playing and for the feedback! 😄
The spinning actually has a major effect on the launch. The energy value shown next to the cursor increases while you spin, and more energy means a much faster launch. At the same time, aiming becomes harder the faster you spin, so it’s meant to be a risk-versus-reward mechanic.
Spinning on an office chair was actually the original idea that I built the whole game around, so it’s the core mechanic rather than something added just to fit the jam theme. 😄
There’s also a funny behavior when launching with very low energy where the chair sometimes gets launched instead of the player. It was originally a bug, and I fixed it, but I ended up keeping the original version because I thought it was funnier and created a nice WTF moment.
It probably means I should communicate the effect of the energy more clearly in the game. Thanks again for pointing it out!