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I forgot to mention one thing!

I wasn't too fond of how the wheel upgrade was handled at one point.

I often just needed a stone - which wasn't a problem when the drop chance was 50%. But then I upgraded the wheel, and... the chance dropped to 30%, and then even lower.

That was a bit frustrating, because the "upgrade" actually slowed down my progress. Either I misunderstood something, or this needs addressing. For example, maybe allow players to temporarily "disable" such upgrades, or something similar.

I realize the idea is to give me higher-tier resources, but, oddly enough, they’re actually less valuable. That’s because I can craft a wider variety of items from the basic ones, whereas the complex ones limit my choices.

Sorry for the criticism. I wouldn't be writing all this if I didn't like the game :)

(+1)

No no, that's fair. The idea was for players to realize they don't get much stone and start looking into the mine and for some sort of upgradfe there (stone and all), after which they would unlock auto stone gathering in quarry. During last day testing we realized that it is not that obvious but there was no time to change anything

There is so much stuff we would change in the hindsight like auto generation, de-crafting, some sort of money sink, more stone and stone crafts for the late game and some more stuff, perhaps after the jam is over we would return to this

Thanks for taking your time to write a comment, handsome chess frog. You look lovely today!