Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

First of all, art is adorable!! I struggled a bit with the controls at first, but after a bit I got it. I think it would have helped having QWE shown for each track on screen maybe? It might just be a skill issue on my part, but I kept pressing W to go to a lilypad infront of me, when I was actually supposed to press Q or E haha. Also, is it inevitable for the mosquitos to catch you? I got 22 points and thought I was doing well and then just died. 

I also used the spin a couple times (sorry for rambling), but it felt like it was quite some effort to "only" go 1-2 extra steps, maybe in the future they could be different powerups on the wheel instead! Like one that makes you immune to the next crocodile you step on, one is a floaty that saves you if you land in water or one that's like the jetpack in subway surfers where you just fly a bit forward? Just some ideas! 

But once again, amazing job on the art and concept!

(+1)

I suffer from the too much gene, and thank god my partner said to me" only if we have time, we'll add powerups". Fast forward to me drawing the intro  a few hours before the jam. A rework after the jam is much much needed, and we already started putting things on the board on what needs to be improved/added/removed. Powerups is on there, as we want to ramp up the difficulty through testing your agility and accuracy, and we'll need something to balance that. Huge thank for the feedback, and for playing it! 

(+1)

Oh yeah I totally understand with the time limit and all haha, hardest part is limiting yourself. One more thought One final thought I had was that it would also be nice if you could jump to the next lilypad without it being highlighted, encouraging you to go as fast as you can.

Good luck if you do keep improving upon the game in the future!