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overtea

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A member registered Aug 24, 2025 · View creator page →

Creator of

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Thank you for playing! I am sure you did better than you think, haha

Thank you for taking the time to play our game and we're happy you enjoyed it!  Also, itch io doesn't allow me to comment on anybody's  jam page for the moment (no, no spamming, just a lot of reviews). I will leave the review for your game here until I will be able to comment on your page!

Cute and creative fishing game! POV fps overcooked for the win! I wish the wheel would've spun faster, but loved the  engaging QTEs. Great job!

Thank you so much for playing and for the kind words!  Also, itch io doesn't allow me to comment on anybody's  jam page for the moment (no, no spamming, just a lot of reviews). I will leave the review for your game here until I will be able to comment on your page!

We had such a good time playing your game. Everyday we walk our dogs in the park and there's a huge lake, and there are spots where it's full of hissing geese! I'm always en-garde around them so this game hits real close to home for us. Great job for taking an original idea, going with it, and really stuck the landing!

Thank you for playing!  Also, itch io doesn't allow me to comment on anybody's  jam page for the moment (no, no spamming, just a lot of reviews). I will leave the review for your game here until I will be able to comment on your page!

Any game with an upgrade system no matter how simple it is, it becomes instantly a favorite of mine! I enjoyed the VA, the goal was perfectly silly and the gameplay pretty straight forward. Great job guys!

Thank you for playing our game and so happy you enjoyed it! Also, itch io doesn't allow me to comment on anybody's  jam page for the moment (no, no spamming, just a lot of reviews). I will leave the review for your game here until I will be able to comment on your page!

I did not expect for not even one minute the storytelling and the voice acting to be this good! I slayed that kingdom but Alessandra SLAYED that performance! Big congrats, I had fun flying around and reenacting the last season of game of thrones in king's landing! 

Those pesky mosquitos were nerfed right after the release as they went from 0 to 100 in an instant randomly. Totally agree the wheel needs a rework, and that will happen 100% after the jam. Thank you for taking the time to play our game and for the feedback!

Thank you so much for playing it and for the idea, this is for sure something to be added in the future! Also, itch io doesn't allow me to comment on anybody's  jam page for the moment (no, no spamming, just a lot of reviews). I will leave the review for your game here until I will be able to comment on your page!


Your game is so cool and original! Great job, and well done implementing the spinning mechanic in a refreshing way! I barely hit any incoming meteorites, but they didn't get me either. That's a win in my book! I think it would be great if you would add more rhythm game mechanics. Something about the game feel and sound effects make me think of this. The movement panel already looks similar to a Dance Dance Revolution arcade machine's dancing pad. if you want to take any action, you'd have to do it following the song's beat. Maybe it's something you'd like to explore, keep up the great work!

Cute art style and concept you got here! I wish though the jump would've been more forgiving or maybe the sprites for the red X's to be in a way outlined to know exactly when to jump. Overall great job!

Great, looking forward to it!

I suffer from the too much gene, and thank god my partner said to me" only if we have time, we'll add powerups". Fast forward to me drawing the intro  a few hours before the jam. A rework after the jam is much much needed, and we already started putting things on the board on what needs to be improved/added/removed. Powerups is on there, as we want to ramp up the difficulty through testing your agility and accuracy, and we'll need something to balance that. Huge thank for the feedback, and for playing it! 

Such a fun idea and gameplay! Really impressed you also added an actual tutorial. Would love to see more planets and and maybe cosmic events to buff/debuff your "party". Great job!

The wheel was supposed to be a boost in speed by jumping to the farthest lily pad on the screen as the mosquitos were creeping in closer and closer. As we "nerfed" the mosquitos, the players who jump faster from lily pad to lily pad, leave the mosquitos far behind. Thank you so much for playing it!

The rat walking animation reminded me of the sack of flour walking animation tutorial! Love the art style and the concept. By the time I realized I can spin, I could only find one mob which harassed me. Great job!

Love the end! A cool development would be to add defense systems to the loading wheel that can also hit objects coming towards it, and add more and more enemies.

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After a few questionable meals, got me singing "Girl Dinner". Great story, great pacing, love the writing btw and the VA. I would looove to see this turn into a series of mini stories in the same universe. Great, great, GREAT job, chef's kiss! L.e. It literally ATE

I get the helicopters are usually hard to control (at least in a game), but I got this one flying upside down! Beat that. Loving the SFX as well haha. Great job!

I would really enjoy playing this against some of my co-workers... I can see  how it can become addictive if poshed further. Some items were really hard to pick-up, but I still like the idea!

This is brilliant, thank you for making this! It was fun, it was silly and controls couldn't have been clearer and more intuitive. Great-great job, well done!

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103! Loving the game! I did spot a few inconsistencies: I died  once because on the left I had the big horizontal laser thingy, and at the same time also had the vertical laser spawned on the other side and had nowhere to go. Now, of course it was my fault for not having enough energy up until then, but it still seemed unfair. Also, when starting the game, there is a change you spawn in a red laser. And one suggestion would be to zoom out the camera a bit, it felt really personal haha.

Overall, AMAZING! I had a really nice time playing it!

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Nice mechanic, very creative! Once I got the hang of it, I had a blast! Would be nice to add at least color coded enemy weaknesses, and a visual cue for the bullet type and where they attack. This is just to make the wheel spinning easier if the positions are clearer.  Great job, I really liked the game!!

Would've loved to have an enemy chasing you or maybe just patrolling around and you would need to find a way around them. Great job!

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Amazing! I agree with "speed run is the way to go". I wish I would've seen the "Lucky Rain" as well. Great game!
I think if you would have more of these events in one go per level to try and survive it would add to the fun.

I played this for almost 30 mins, I had the time of my life! It looks really polished, simple idea yet perfectly delivered. The gameplay, the gritty visuals, the tv news and boogie music all come together, great job!

Big thank you for the feedback and for playing! so happy people enjoy it!

Thank you for playing and for the kind words! The mosquitos were supposed to be a bit faster so they catch up with you if you only do regular jumps. If they would've gotten too close, you would spin the wheel and get some distance between you and them. The goal is to make the game faster for speedster gamers.

The controls are insane and I love it. Great job putting this together, the art style is perfect for this game!

When I thought I got it, I didn't, but that didn't deter me from having a great time! It really got my brain cogs spinning (to no avail but they did spin). Great concept, pretty original, good job people!

You are too kind, glad you had fun! Thank you so much for the feedback and for playing it<3 !

Congrats on the original concept! Did I have fun? - quite the opposite. Did I keep trying over and over and over again? - absolutely! Not sure if this was the intention, but if not I think you should lean more into the rage game genre. I would say polish a little bit the controls as the physics go from 0 to 100 real quick, and then add rage inducing things. Maybe you can turn it into a nonsensical "driving school" simulator but for this type of vehicle, where you have to pass the exam but the rules are ridiculous. Great job!

Yeah, not enough time to change the controls as pretty much everything else had to be changed (even the tutorial page). Thank you for playing it and for your feedback though!

My ADHD is thriving in this game, real fun and clear objectives, great job!

Such an original take on the spinning theme, I love it! Great job implementing the lasso and I had no issue with it, other than being a little bit hard to aim but not frustratingly hard. Would like to see this with a time limit and being hired to catch and return farm animals

It has a very atmospheric and spoopy vibe. Spinning the wheel depending on the angle you're starting to interact can be a bit  clunky but other than that, no notes. Wish it would've been a bit longer or be in danger in a way. Good job! 

Apparently we need to have a frog off as well! Just played another game with a frog and I had to yeet it around to gather points. I feel like your game as some PROPER yeeting gameplay and I love it! Great job!

Is the town big enough for a frog off? Great job at implementing the theme in an original way! Had plenty of fun yeeting the frog from one place to another. No notes, just good vibes!

The perfectionist in me dreads I didn't have more time to polish the art for the main menu and the story slides! Glad you liked it, huge thank you!

Hmmm, ok, in that case if you want to explore this idea further maybe you can think of something to give the player to do while waiting for the enemy to die. Could be anything, QTEs, story or cool animations to look at. Something of impact which might keep them busy.

I like any rogue like game similar to binding of isaac or enter the gungeon! Loooved rolling for upgrades or downgrades, such a cool idea in a roguelike game. Something I really didn't like, was the bullet sound effect haha! I wish the waves of enemies were either more aggressive or simply just more of them. Having sounds for every enemy type for sure adds to the game feel. Look more into how satisfying killing enemies in vampire survivors is, and that is mostly done through particles and sound effects. I think your game would benefit from that as well. All being said, great job!

To quote your description, unfortunately I could not handle the stick. I had fun playing it tho, even though I couldn't get that far. I would've liked the controls to be a bit more responsive. I love the idea of the lolli stick messing your rolls, but the actual physics I found them hard to control. Great job overall, hope you develop it further!

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I WON! But at what cost?! When the theme was revealed, I think you knew exactly what game you're going to make.