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Dang i forgot about the try again screen? Its in portuguese, because i just carried over some menus i had alheady made for another game, i guess i missed one :(.


Could you explain what problem you were having with the ability? My guess is you got the teleport one (they're randomly assygned at the start of the level) and wasnt in range of any enemy. It still gives you a boost, so you dont just waste it, but its very faint.


And the killing enemies is on me, i should've put some diferent sounds for when you hit them. Actually, every time you hit them, with your movement, it deals damage, and the damage is based on your speed and spinning velocity.

(+1)

I assumed the damage worked that way, but I only ever lost any exchange xD

The ability idk, it just felt like it did nothing. So if it did give a faint boost I didn't notice

Is there a way you think the game should be that is more intuitive? i made the game, so it just makes sense to me

(+1)

I suppose more feedback to the player already goes a long way. Some kind of sound or visual effects to a boost apart from just the boost itself, some kind of health display for yourself and the opponents, something that lets the player understand what is actually happening from any given interaction