Really great submission you guys! I'm very sure you're a contender for the winner of the whole jam.
Firstly the charm is everywhere, and the game is overflowing with whimsy. There's a ton of little details that just expel polish, like roy's eyes at the start so subtly following your choice, or the actual chair allowing you a second charge while spinning before needing to stop and wind back up again. The boss fight was engaging, but sometimes an enemy would just take damage or die and I have no idea from what since I didn't even attack them. I loved the "Shift to cope" line of dialogue haha. The art and sound design were top notch, and there was some very serious humor involved.
The minigames are all unique and pretty fun in my opinion, even the "boring" tasks. The only ones I had issue with were the spin the bottle minigame and the coffee minigame, one was too hard to control and the other one just lost my attention since it was mostly waiting. I also found a bug but wasn't able to recreate it when bailing from the music record fun task where if I bailed at a certain time the background music would temporarily stop until entering another task with its own music such as the coffee task.
Some parts of the UI weren't centered to the full screen mode on the web build, I believe it was just the cutscenes and the desktop during the computer tasks. I think the level design does a good job at complimenting the game. I did get lost once on the fourth level trying to find the last fun task but I didn't spend a crazy amount of time looking for it, just something to consider if you plan on pushing this concept further.
I'm saying all the problems I experienced but I still recommend this game with flying colors for the many incredibly positive things I don't even notice. Again, I really loved this.
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Thank you so much for the detailed comment. Yeah some of the backgrounds and scenes/UI might not have been centered, cause of just time crunch or just varying screen sizes It wasn't supposed to be cutscenes however, we noticed it in the meeting room minigame. Yeah the bottle mini game was almost impossible to get it in time, which is why we made a RNG win button which you can just press and win without even needing to play it. the coffee minigame is simple and yes consumes a lot of time so you better have had your meter down before entering it. or just bail if you think you would need more time. And finally about getting lost, you just have to follow the colored path tiles on the floor to find the fun tasks. the boring tasks are the ones which you can basically find everywhere else. all the fun tasks have a colored path from elevator to their rooms/sections. Thanks once again for the very insightful comment. If we do improve upon this at some point, we will try to fix as much of this as possible. :)