Thank you so much for the detailed comment. Yeah some of the backgrounds and scenes/UI might not have been centered, cause of just time crunch or just varying screen sizes It wasn't supposed to be cutscenes however, we noticed it in the meeting room minigame. Yeah the bottle mini game was almost impossible to get it in time, which is why we made a RNG win button which you can just press and win without even needing to play it. the coffee minigame is simple and yes consumes a lot of time so you better have had your meter down before entering it. or just bail if you think you would need more time. And finally about getting lost, you just have to follow the colored path tiles on the floor to find the fun tasks. the boring tasks are the ones which you can basically find everywhere else. all the fun tasks have a colored path from elevator to their rooms/sections. Thanks once again for the very insightful comment. If we do improve upon this at some point, we will try to fix as much of this as possible. :)
RayLock
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Cool concept hopefully you fix the bugs so that I can play the intentional game. I didn't get to overthrow myself due to the bug at the end. I wish there was more juice in the attacks in terms of sound effects and/or screen shake. And also wish there was a description of what each of the weapons does.
Story wise, this was supposed to be a time travel game where the main character is supposed to change the entire timeline of his present(i.e future) but that all went waaay out of scope for 1 coder with barely any art and a level designer who was semi busy. Also thanks for commenting and i finally figured out how to resize the web version.
cool game but i wish the launching mechanism was more user friendly. it's almost a hit and miss everytime.(maybe a way to reattach the rope instead of restarting the whole level or just a way to move the egg and show a trajectory of the egg in current launch position. it's just hard to aim the penguin)
Really appreciate the feed back. We were stressing on time and cutting corners everywhere on the last day. But we finished a level and it was playable. I should be able to make those changes once the jam is over. The thing i didn't really understand is, what "The games controls are floaty and make platforming difficult" mean and how we can improve on that. Thank you again for feedback though.








