Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

RayLock

34
Posts
8
Followers
3
Following
A member registered Aug 12, 2020 · View creator page →

Creator of

Recent community posts

Thank you so much for the detailed comment. Yeah some of the backgrounds and scenes/UI might not have been centered, cause of just time crunch or just varying screen sizes It wasn't supposed to be cutscenes however, we noticed it in the meeting room minigame. Yeah the bottle mini game was almost impossible to get it in time, which is why we made a RNG win button which you can just press and win without even needing to play it. the coffee minigame is simple and yes consumes a lot of time so you better have had your meter down before entering it. or just bail if you think you would need more time. And finally about getting lost, you just have to follow the colored path tiles on the floor to find the fun tasks. the boring tasks are the ones which you can basically find everywhere else. all the fun tasks have a colored path from elevator to their rooms/sections. Thanks once again for the very insightful comment. If we do improve upon this at some point, we will try to fix as much of this as possible. :)

Really nice game. Wish there was music or audio and a bit of screen shake. But still really well made regardless. final boss is too difficult couldn't finish it. Maybe some day.

Cool game. Well polished. I wish i had more time to shoot/fall but it added to the challenge. Wish there were settings i could change like music/sfx volume and mouse senstivity.

Really cool game. loved the challenge. If only there was mouse sensitivity setting. i don't have much room to move my mouse so it was really difficult to get used to the 360 spins.

Great game.

T-pose dab spin spin. assert dominance.

I'm proud of what we created. It was insane how much people got done in such short time. good job team  :3

The Windows build is the latest version we have as mentioned in the itch page. we highly recommend players download and enjoy the game's Windows version. The web version is an older version that we couldn't update within the allocated time.

Really good game. This is not a criticism of the game but I wish I could have shortcuts to switch between Pokemon and tools so that I can speed-run the trainer.  But I enjoyed the game. good job.

Very nice game. i hope there was more than just 1 puzzle though. anyway enjoyed it. also nice touch on the real game jam entries idk how you managed to pull that off.

Really good game. Keep up the good work.
I wish there was a stop current iteration, fast forward iteration, and saving the signs through runs as features. Right now I got stuck in a loop and I can't get out.

Cool concept hopefully you fix the bugs so that I can play the intentional game. I didn't get to overthrow myself due to the bug at the end. I wish there was more juice in the attacks in terms of sound effects and/or screen shake. And also wish there was a description of what each of the weapons does.

Really good game. Pretty visuals and very good implementation. couldn't get past a high score of 2228.  wish it was a bit easier :p

Nice game and art. My only possible criticism is the polish of the tutorial and cue for when you've solved the puzzle (would just add that satisfying touch). Also, is this pico-8? :)

is there a place where I can learn how these mechanics are coded? like how the variables are used

Story wise, this was supposed to be a time travel game where the main character is supposed to change the entire timeline of his present(i.e future) but that all went waaay out of scope for 1 coder with barely any art and a level designer who was semi busy. Also thanks for commenting and i finally figured out how to resize the web version.

Nice game although a bit difficult with free movement in a tile styled map(i wish it was tile based movement cause i keep hitting bushes even though i was like only 1 pixel in

got stuck on the second level where it was almost impossible to keep one bot top left without falling down and also make the bottom bot jump right. but cool game

i wish the camera was centered around the wizard instead of the player for us to better understand what the controls are doing(and maybe make the bg also respond according to the movements Otherwise it feels like pressing buttons is doing nothing)

how do you turn off the magnet boots. i wish i knew. i guess i never will.

Nice game and nice puzzles. i'm baffled

cool game but i wish the launching mechanism was more user friendly. it's almost a hit and miss everytime.(maybe a way to reattach the rope instead of restarting the whole level or just a way to move the egg and show a trajectory of the egg in current launch position. it's just hard to aim the penguin)

Yeah if you get lucky and get to 35 kills a boss is supposed to spawn(or game crashes I guess). Unfortunately we didn't have time to play test it as we had to rush everything last few minutes. We will surely follow up with more polish once the jam is done.

nice simple and elegant game

(2 edits)

Really appreciate the feed back. We were stressing on time and cutting corners everywhere on the last day. But we finished a level and it was playable. I should be able to make those changes once the jam is over. The thing i didn't really understand is, what "The games controls are floaty and make platforming difficult" mean and how we can improve on that. Thank you again for feedback though.

i'm sorry if you went through the trouble of downloading the 5 gb. the game is essentially only 500 mb. I was a noob at packaging and it resulted in having alot of unused stuff which is why it's 5 gb.

yeah sorry. it was a windows build.

Tutorial: up and down arrow keys
Shells stay for some time unless you hit a rock(they also give bonus so try not to get hit)
My highscore after publishing:11897