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A jam submission

Void HookView game page

Submitted by Monkosum — 1 hour, 41 minutes before the deadline
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Void Hook's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#6023.5293.529
Overall#7823.5493.549
Presentation#7923.7063.706
Originality#13903.4123.412

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It has a grappling hook

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Nice game! I think it could be really handy if you try to add some momentum that your ship gets slower and faster depending on your rope actions.

Submitted

Really fun movement :)

Submitted

Nifty time-waster game, could definitely spend hours zooming around like that.  Plus great music and simple visuals which are nice.  I do wish the ship started at full energy so I'm not quite so starved, but really well done!  

Submitted

In general it is a good experience. Thats it. Good game i enjoyed it a lot! <3

Submitted

I thought this whole thing was built close to a professional level for the time you had, especially having made all the artistic assets at the same time.  It's minimalist but effective & trying to get a better highscore was really fun to repeat.  Yet another game in this jam that looks like a finished mobile game lol.

Great work in total.

Would appreciate if you could check out mine as well if you have a chance 

Submitted

a nice game idea with nice looking visuals and good audio.

one little node: when you're hooked to a circle and klick on anotherone, i wished you would hook to the new one directly. Instead the hook ist removed and you have to klick again. its just a little thing i noticed while playing :)

Submitted

Great concept. The simplicity of the controls was refreshing. I found it hard to actually position myself to get the energy though. I wonder is there a way to reduce the difficulty curve at first. Maybe giving a (limited?) ability to increase or decrease the length of the tether? Well done!

(+1)

Nice job! I played several rounds and found it was engaging. Easy to understand, hard to master. I liked the sound, the art, and the music gave it a chill vibe, which I enjoyed. I do wish the energy charges were closer, however, because I was moving for quite a while before I found some during a round (also they disappeared after they were off screen, so when I went back for them, they were gone). Also I wish there was some sort of pressure on me to find energy charges faster. I think combining that with more frequent energy charges could make the game a little more refined. I liked it though, great job!

Submitted(+1)

Great game! very good execution, but it was a bit hard to understand what I need to do

Submitted(+1)

Nice mechanics and fitting to the theme! Good job on the game

Submitted(+1)

nice simple and elegant game

Submitted(+1)

Fun and cute game!

Submitted(+1)

Nice game! Really relaxing

Submitted(+1)

Pretty fun!